Remove camo, add... Echo.
Al_Bobo
Join Date: 2013-03-14 Member: 183957Members
Camo isn't very popular choice now that it's nerfed. It's slow to move, if you want to keep it even partially active and you can't really approach marines directly with it. Tedious sneaking. Then I thought about silence -upgrade and how it allows you to move as fast as you want while still giving full benefit. And then I thought about anti-silence and came up with Echo -idea.
It would be a skill that allows you to make sounds from the spot you target with your crosshair. Sounds like Skulk's movement, Fade's shadowstep whoosh or maybe Gorge's gurgle. That way a skulk could get a marine turn his back to you and you could spam the sound until you were in biting distance. Or maybe the skulk could sneak away, if he was in a bad place. Or it could be used while fleeing to make marine(s) turn to face imaginary danger, if it was closer than the skulk.
The sound you first made would be repeated every time you use Echo -skill, until you waited 10 seconds and then the sound would be reseted. Otherwise, it would be pretty weird to first hear Skulk, then Lerk and then Onos. Maybe there should be some kind of crosshair -angle check, too. Gorges don't normally lurk on ceilings...
I think this could fit well in a game, where the sounds are so important.
It would be a skill that allows you to make sounds from the spot you target with your crosshair. Sounds like Skulk's movement, Fade's shadowstep whoosh or maybe Gorge's gurgle. That way a skulk could get a marine turn his back to you and you could spam the sound until you were in biting distance. Or maybe the skulk could sneak away, if he was in a bad place. Or it could be used while fleeing to make marine(s) turn to face imaginary danger, if it was closer than the skulk.
The sound you first made would be repeated every time you use Echo -skill, until you waited 10 seconds and then the sound would be reseted. Otherwise, it would be pretty weird to first hear Skulk, then Lerk and then Onos. Maybe there should be some kind of crosshair -angle check, too. Gorges don't normally lurk on ceilings...
I think this could fit well in a game, where the sounds are so important.
Comments
Or maybe even a drifter ability unlocked with shade hive evolution?
I very much like the idea, but I don't know about it being a shade trait.