VisualC++ runtime fatal error since 2days
LaMoucheQuiPete
Join Date: 2013-01-13 Member: 179307Members
Hello.
I played this game 400h without a single crash, but since a couple of days i got a redondant VC++ fatal error when the game is loading a new map.
I didn't do any change on my comp (nothing new installed, no drivers updates, no nothing) and i use steam version.
here are my dxdiag infos : http://pastebin.com/tQKaP42e
edit : and the crash dump :
Nom d’événement de problème: APPCRASH
Nom de l’application: ns2.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 514a456e
Nom du module par défaut: Spark_Core.dll
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 514a0992
Code de l’exception: c0000005
Décalage de l’exception: 001a6bbf
Version du système: 6.1.7601.2.1.0.768.3
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 9b43
Information supplémentaire n° 2: 9b431b0c90e83ec68d3d9c2ff7e024e8
Information supplémentaire n° 3: feb7
Information supplémentaire n° 4: feb7fc1b4ccfe33f19ad35c220a990e4
I played this game 400h without a single crash, but since a couple of days i got a redondant VC++ fatal error when the game is loading a new map.
I didn't do any change on my comp (nothing new installed, no drivers updates, no nothing) and i use steam version.
here are my dxdiag infos : http://pastebin.com/tQKaP42e
edit : and the crash dump :
Nom d’événement de problème: APPCRASH
Nom de l’application: ns2.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 514a456e
Nom du module par défaut: Spark_Core.dll
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 514a0992
Code de l’exception: c0000005
Décalage de l’exception: 001a6bbf
Version du système: 6.1.7601.2.1.0.768.3
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 9b43
Information supplémentaire n° 2: 9b431b0c90e83ec68d3d9c2ff7e024e8
Information supplémentaire n° 3: feb7
Information supplémentaire n° 4: feb7fc1b4ccfe33f19ad35c220a990e4
Comments
edit: i think i had this issue (really a long time ago ^^). would be nice to get more information from op !
sidenote: mods, you could be a little less abrupt. The usual rule on forums is *not* to cross-post and to let mods merge one's thread with another (when necessary) instead of getting in their way. I was trying not to step on toes! Getting angry and locking my thread without explaining what's up really doesn't help....
Also you could've added the info from that thread in here instead
both times while loading a map.
--
Loading config://ConsoleBindings.json
Loading config://FavouriteServers.json
Loading 'maps/ns2_summit.level'
Building pathing mesh for level maps/ns2_summit.level
Finished loading 'maps/ns2_summit.level
--
To create a dump file, when the game crashes do not close it, but go into your task manager and right click on NS2 then create dump file. After it has completed it will tell you where the location of the file is.
I will try to finds the logs/create the dump when it happens again.
Please upload it to somewhere like drop box or equivalent for us to download.
And like rws said any information at all helps.Ty!
Error: 294 memory leaks in 'ClientWorld' (114280 bytes)
Just had it
It genrated a log.txt :
Date: 03/22/13
Time: 19:39:18
--------------------------------------------------------------
Build 243
Steam initialized
Render Device: NVIDIA GeForce GTX 280 (6.14.11.9745)
Sound Device: Realtek HD Audio output stereo
Record Device: Realtek HD Audio Input
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 243
Steam Id: 1038256
Connecting to server 213.246.42.39:30015
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Building pathing mesh for level maps/ns2_mineshaft.level
And a minidump.dmp that I can't find on my computer
if NS2 reports the crash itself I expect it to be in a temp folder.
If windows picks up the crash, its in your profile in dr watson folder.
Usually how this works if, when you click the message away, the dump file also gets deleted. Not sure if the ns2 crash reported does that though.
every crash was during a server initiated map switch.
(didn't get any crashing before b243)
Date: 03/22/13
Time: 20:00:33
Build 243
Steam initialized
Render Device: NVIDIA GeForce GTX 280 (6.14.11.9745)
Sound Device: Realtek HD Audio output stereo
Record Device: Realtek HD Audio Input
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 243
Steam Id: 1038256
Connecting to server 213.246.42.39:29115
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_descent.level'
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Error: Couldn't open file 'materials/descent/discovery_floor_01.material'
Error: No shader specified for material 'materials/descent/discovery_floor_01.material'
Building pathing mesh for level maps/ns2_descent.level
Finished loading 'maps/ns2_descent.level'
Raoul Volfoni. killed Dege with Pistol
CthuluIsSpy killed Ragadow with Shotgun
yasinyuksel12 killed Whip with Rifle
CthuluIsSpy killed Hydra with Shotgun
rudnicki007 killed Whip with Rifle
Raphy killed Hydra with Shotgun
Main Menu Initialized at Version: 243
Steam Id: 1038256
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 243
Steam Id: 1038256
Connecting to server 83.170.65.250:27040
4 more crashes, can't get to play mineshaft
'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Building pathing mesh for level maps/ns2_mineshaft.level
Locklear's Hardware: Intel i5 3570k @ 4.5 ghz OC'd - 8gb Patriot 1600mhz DDR3 RAM - HD6970 2gb - z77 ASUS Motherboard - Avermedia Capture Card - 1TB in total of Hard Drive Space - I use OBS (Open Broadcasting Software)
i5 3570k on Windows 7 64bit
Played on a server, then map changed to Tram and game crashed. Rejoined twice with the same result. Tried other server, everything went fine, rejoined first server and got crash again.
same here... it doesn't seem to matter which map but it only happens during map change.
it's becoming very annoying to the point where i just cba playing. crashed twice in the last 2 hours while playing on the yoclan.co.uk server, both times i had to join a queue to rejoin
specs:
i5 750 @ 3.3ghz
hd 7950
win7 64bit
Dump file 1Go.. impossible to upload.
And ns2.exe process won't stop after visual c++ window error disappear. I have to kill it at every crash.
I am pretty sure you can (UWE) just get the crash by playing the public build in your office, you'll have the dump file much quicker.
i950 @ 3.2Ghz
GTX 680
Win 7 Pro 64Bits
http://forums.unknownworlds.com/discussion/129326/help-with-missing-file-light_flicker_01-cinematic#latest