New Hive Ability- ???
deathshroud
Join Date: 2010-04-10 Member: 71291Members
i think the aliens should receive a hive specific ability that can be triggered at the hive, at a cost of 15 res the commander may use the ability by selecting his hive, all dead players will then spawn instantly from any eggs available around the selected hive.
essentially this allows the commander to quickly spawn players at the cost of res and i'm sure its easy to see the situations this could be useful.
essentially this allows the commander to quickly spawn players at the cost of res and i'm sure its easy to see the situations this could be useful.
Comments
I guess that can be a great way to get the upper hand against a marine raid just before they egglock you but seems like it can more often than not be a waste of res, especially late game since higher lifeforms have a very high survivability.
Just know that second from the top on the hierarchy of spawning is a hive under attack. Second only to eggs spawned in with a shift. So I don't really think it is necessary.
All the same, I could see this being useful, it would have to be balanced with the cost for sure.
Something like:
Shift: Spawns eggs faster
Crag: Eggs get umbra when attacked
Shade: Eggs are invisible by default/Halucination eggs spawn 1:1 with real eggs and last until destroyed
Fundamentally a good idea but not sure if it could really be balanced, aliens have to avoid getting stuck in this situation, which can be very difficult on large servers, especially with close spawns on tram or summit, but I think there are better ways of addressing that, like removing close spawns.
Neat idea but leaves room for abuse. Suddenly competent alien teams have complete control of the battlefield, all they have to do is suicide (type kill in console, which you can bind to a key). aliens shouldn't have a beacon, it would make them far too strong. The reason beacon isn't OP for marines is because marines are slow moving compared to aliens.
However an ability similar to yours might not be bad. instead of instantly spawning dead aliens it could spawn like 15-20 eggs with a 5-10 minute cooldown on reuse to prevent shifts becoming obsolete. This would stop the egg lock and give you a chance, but it wouldn't suddenly spawn 6+ skulks at the same time. Give aliens a chance but not a guaranteed successful defense