Imo 18 players is max for a fun game. The more players there are the more marine squads there are that reach "critical mass". The amount of players that cannot (or hardly) be killed by skulks, resulting in a huge disadvantage for aliens. Less than 14 players on the other hand (on public) is to few to accomplish anything at all. Only single marines or pairs of two which can easily be taken out, resulting in an advantage for aliens. So i guess the game is most balanced with 16 players +-2.
Disclaimer: All i said above refers to public servers only and is based entirely on my own observation which might be incorrect for whatever reasons.
I just think it's more fun to have more people to talk to. It also opens up a lot of new strategies.
I know what you mean, Like that strategy where every inch of the corridor is a tangled mass of oni, sentries, cysts, marine corpses, arcs, dead hydras, medpacks, ammo packs marines are running back and forth welding everyone and everything, and it all moves with the grace of 5 FPS slideshow, until it all goes dark, because an undetected skulk has bitten off the mainbase powernode meanwhile, and a the kickass team of 7+ dual exos have lost their way while crossing Y junction. Then half of the marine team disconnects, and the aliens, awash with endorphines and other euphorics suicide all their onos against a group of jetpacked shotgunners, power is back up, and you can look forward to a 2+ hours battle involving similar splendid moments. The omnipresent shouts of a frustrated commander featuring heavy mid-eastern accent only cement the already molasses-heavy atmosphere: "What are you doing, you dorks! Nanogrid, go nanogrid, obey me, I AM YOUR COMMANDER, not that way, you dolts..."
I just think it's more fun to have more people to talk to. It also opens up a lot of new strategies.
I know what you mean, Like that strategy where every inch of the corridor is a tangled mass of oni, sentries, cysts, marine corpses, arcs, dead hydras, medpacks, ammo packs marines are running back and forth welding everyone and everything, and it all moves with the grace of 5 FPS slideshow, until it all goes dark, because an undetected skulk has bitten off the mainbase powernode meanwhile, and a the kickass team of 7+ dual exos have lost their way while crossing Y junction. Then half of the marine team disconnects, and the aliens, awash with endorphines and other euphorics suicide all their onos against a group of jetpacked shotgunners, power is back up, and you can look forward to a 2+ hours battle involving similar splendid moments. The omnipresent shouts of a frustrated commander featuring heavy mid-eastern accent only cement the already molasses-heavy atmosphere: "What are you doing, you dorks! Nanogrid, go nanogrid, obey me, I AM YOUR COMMANDER, not that way, you dolts..."
I love overpopulated servers as well ;-)
Everything you posted has nothing to do with player count.
I like the idea of 24 player servers, not because it's balanced (since right not it's not) but because they are VERY good servers for new players to play on.
Yeah people may disagree since they feel you don't 'learn much' on those servers, but the reality is this game has NO trainer. None. When you add in a high learning curve, you end up with people who feel like they are in over their heads.
Large 24 player servers mean the impact of each individual player is lessened. If one player doesn't have a clue what he's doing, that doesn't impact the game at all. He won't get yelled at for making a mistake. In a 6v6 if you have one team with a clueless player you may as well say "gg" now, since I can tell you how that's gonna end.
On larger servers there is more forgiveness, and *that* is something that NS2 sorely needs on servers of ALL sizes.
Yep I prefer the larger servers, because I enjoy the combat aspect of the game and pretty much nothing else, maybe a little commanding, and those servers provide the most action.
Sadly combat mode has very little combat or I would play combat, it's simply aliens sitting in the hive with gorges and people afraid to come out.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
More then 18 players are highly susceptible to egglocked aliens, especially on public servers where the floor Skulks die when marines sneeze in their general direction
Game balance aside, the prime reason I dislike 24 man servers is because there's little hope of ninjaing things with that many people running around all over. You want to sneak something into enemy territory? good luck getting past the 12 people running around in places no one usually goes. People are always in a base in 24 man servers, so no ninja gorge rushing. You simply have to use brute force in a 24 man server, which I don't prefer to the sneaky side of NS2.
All the same, if you like it, go ahead and enjoy it. Its not like they're going to take away the ability to make a 24 man server. And even if they did, there would be a mod out in seconds.
More then 18 players are highly susceptible to egglocked aliens,:/
True enough, so most of the time you have to go shift hive first, except on the rare occasion where you know you have a good alien players that won't constantly die.
However, the thing is, the more players, the more powerful a shift hive becomes.
Just recently I played as Khamm on ns_docking, went shift hive first. Within the first few minutes of the game there was a large battle to get Lockers (marines started cafe). So I cysted to just behind lockers near ball court and put down a shift and started spawning eggs there. The marines could not keep up with the amount of skulks coming into lockers from that shift and we took it over. Without that, we would not have taken it.
What new strategy does having 12 people per side open up?
I can't play on 24 player servers, it becomes too much like an fps deathmatch and less like a rts.
Play where you want to play.
(Why does this topic have you all worked up SixtyWatt? I saw your freakout post in the other thread where you were calling people elitist based in their preference of server size and now you go and create this useless thread to discuss the exact same issue. I don't get it. What are you hoping to accomplish?)
What new strategy does having 12 people per side open up?
I can't play on 24 player servers, it becomes too much like an fps deathmatch and less like a rts.
Play where you want to play.
(Why does this topic have you all worked up SixtyWatt? I saw your freakout post in the other thread where you were calling people elitist based in their preference of server size and now you go and create this useless thread to discuss the exact same issue. I don't get it. What are you hoping to accomplish?)
Sorry if you felt I was attacking you by pointing out what you did. I'll be man enough to admit that I was calling you out for your behaviour, though I'd hardly call it an attack. I didn't hurl any insults at you. I don't know you, you might be totally awesome.
It's just that this whole post seems like a passive aggressive response to the post about prefering medium servers and I was curious what you were hoping to accomplish and why it bothers you so much that some people don't like playing on 24 person servers.
Comments
Really?
Great.
Disclaimer: All i said above refers to public servers only and is based entirely on my own observation which might be incorrect for whatever reasons.
I know what you mean, Like that strategy where every inch of the corridor is a tangled mass of oni, sentries, cysts, marine corpses, arcs, dead hydras, medpacks, ammo packs marines are running back and forth welding everyone and everything, and it all moves with the grace of 5 FPS slideshow, until it all goes dark, because an undetected skulk has bitten off the mainbase powernode meanwhile, and a the kickass team of 7+ dual exos have lost their way while crossing Y junction. Then half of the marine team disconnects, and the aliens, awash with endorphines and other euphorics suicide all their onos against a group of jetpacked shotgunners, power is back up, and you can look forward to a 2+ hours battle involving similar splendid moments. The omnipresent shouts of a frustrated commander featuring heavy mid-eastern accent only cement the already molasses-heavy atmosphere: "What are you doing, you dorks! Nanogrid, go nanogrid, obey me, I AM YOUR COMMANDER, not that way, you dolts..."
I love overpopulated servers as well ;-)
Everything you posted has nothing to do with player count.
Yeah people may disagree since they feel you don't 'learn much' on those servers, but the reality is this game has NO trainer. None. When you add in a high learning curve, you end up with people who feel like they are in over their heads.
Large 24 player servers mean the impact of each individual player is lessened. If one player doesn't have a clue what he's doing, that doesn't impact the game at all. He won't get yelled at for making a mistake. In a 6v6 if you have one team with a clueless player you may as well say "gg" now, since I can tell you how that's gonna end.
On larger servers there is more forgiveness, and *that* is something that NS2 sorely needs on servers of ALL sizes.
Sadly combat mode has very little combat or I would play combat, it's simply aliens sitting in the hive with gorges and people afraid to come out.
Next, they came for the 20 player servers and I said nothing because I did not play on them.
Then, they came for the 18 player servers and I said nothing because I did not play on them.
Finally, they came for the 16 player servers and there was no one left to speak for me.
Can we get that as a taunt?
"Aaaachoo. I'm allergic to dead aliens."
All the same, if you like it, go ahead and enjoy it. Its not like they're going to take away the ability to make a 24 man server. And even if they did, there would be a mod out in seconds.
That isn't why i marked it as spam.
I personally prefer 24 man servers because I like the chaotic war battles
Blood, guns, action and lots of targets!
True enough, so most of the time you have to go shift hive first, except on the rare occasion where you know you have a good alien players that won't constantly die.
However, the thing is, the more players, the more powerful a shift hive becomes.
Just recently I played as Khamm on ns_docking, went shift hive first. Within the first few minutes of the game there was a large battle to get Lockers (marines started cafe). So I cysted to just behind lockers near ball court and put down a shift and started spawning eggs there. The marines could not keep up with the amount of skulks coming into lockers from that shift and we took it over. Without that, we would not have taken it.
I can't play on 24 player servers, it becomes too much like an fps deathmatch and less like a rts.
Play where you want to play.
(Why does this topic have you all worked up SixtyWatt? I saw your freakout post in the other thread where you were calling people elitist based in their preference of server size and now you go and create this useless thread to discuss the exact same issue. I don't get it. What are you hoping to accomplish?)
There's really no reason to personally attack me.
It's just that this whole post seems like a passive aggressive response to the post about prefering medium servers and I was curious what you were hoping to accomplish and why it bothers you so much that some people don't like playing on 24 person servers.