Just in case your making an NS_ map:
If you're building a map that will have comm/khamm DO NOT implement multi-levels. The commanders will only be able to manipulate the top level.
A dark space under the floor (think vents except much bigger) could work well in a NS map, I suppose. Perhaps make the map marine-favored above ground in terms of firing lines, but below would be the aliens little version of hell. Pop out of random floor panels and whatnot all over the place.
A dark space under the floor (think vents except much bigger) could work well in a NS map, I suppose. Perhaps make the map marine-favored above ground in terms of firing lines, but below would be the aliens little version of hell. Pop out of random floor panels and whatnot all over the place.
That is a great point. I guess what I mean is multi-tiered / places marines can use elevators to access above and have to use ladders if power drops. However it's going to require some clever balancing in order to make sure both teams can comm / cyst / etc and also move under the area through an alcove / vent if needed.
I think for example it'd be neat to have something like a power node on a lower level, then a lift to a base. Also making an equivalently balanced alien-centric base that it harder for them to access and easier for marines to access.
Time to go back to the drawing board (graph paper).
BTW. Thinking like this: (have no idea how bb code will format my awesome ascii art :P)
base
______________________
| | |
| | |
| | | <- lift
| | |
| |____| (*) Power Node
__________|______________________________
vent system under
_________________________________________
Comments
If you're building a map that will have comm/khamm DO NOT implement multi-levels. The commanders will only be able to manipulate the top level.
That is a great point. I guess what I mean is multi-tiered / places marines can use elevators to access above and have to use ladders if power drops. However it's going to require some clever balancing in order to make sure both teams can comm / cyst / etc and also move under the area through an alcove / vent if needed.
I think for example it'd be neat to have something like a power node on a lower level, then a lift to a base. Also making an equivalently balanced alien-centric base that it harder for them to access and easier for marines to access.
Time to go back to the drawing board (graph paper).
BTW. Thinking like this: (have no idea how bb code will format my awesome ascii art :P)
base
______________________
| | |
| | |
| | | <- lift
| | |
| |____| (*) Power Node
__________|______________________________
vent system under
_________________________________________