ns2_co_descent
It didn't look like anyone else was going to do it so i went ahead and came up with this layout, it's now on the workshop, mod id: 80ef2e5, let me know how it plays and ill make changes if need be, credit obviously goes to uwe and the original map maker, i imagine its ok as it's been done with all the others so far?
Comments
Map textures are misaligned all over tho, and the skybox entity for the planet is totally out of place. Youll have to figure out where to place the entity in the map to get it correct since you moved the map off of the original origin point(currently you can see the planet outside of launch control, but totally out of place since it was never a full planet, just a half), or modify the cinematic file to get rid of it, but otherwise it looks pretty good.
Thanks for being ok with it, sorry i wasn't sure who to ask, if you want i can take it down from the workshop and you can take over?
The skybox entity is what you will need to move to get the planet back in position, the entity is located in depot right now in your version of the map, but if you change the origin of the entity to 926, 334,1806 then it should show up correctly.