IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
Its out of player's control whether some random event displays instead of the crash, according to Max.. so its hard to capture with default methods.
He'll be checking these new ones though i'm sure, very soon.
Thanks again everyone
Bump, uploading another mid game VC++ crash as we speak. I love these crashes, I really do, to see my combat score irrecoverably disappear like that, it's amazing.
Got the Visual Studio C++ Runtime error multiple times today. Have tried repairing my C++ 2005, 2008 and 2010 installs. No success. Have also tried verify Steam cache.
3770k
GTX Titan
8GB Corsair Dominator
Win 7 64bit
Please fix this guys. It has happened to me both in loading screens, and also in-game. Happens more commonly in the former.
May be a coincidence but this has only happened to me twice and both times was during a map change while I had the steam overlay open, don't know if anyone else has noticed this correlation, I only have a very small sample size so far :P
May be a coincidence but this has only happened to me twice and both times was during a map change while I had the steam overlay open, don't know if anyone else has noticed this correlation, I only have a very small sample size so far :P
I wish it were that simple, I've crashed over 30 times so far, at least 8 in game, and so far I've found no commonalities whatsoever.
Me too , since this build 243 this Microsoft C++ Runtime Eror happen
1/ Start game >. get in main menu >> play
2/ Loading one map >>play fine
3/ change map rotation or admin change map >> crash C++
P/s : my notice is why everytime change other map it crash randomly >> maybe loading until 3rd map will crash
UWE plzz dont add things that make our computer crash
UWE plzz dont add things that make our computer crash
Yeah guys, why do you keep DELIBERATELY putting in BUGS to makes us CRASH, don't you realise that makes us SAD? I mean when you were testing this build and this C++ thing kept happening to you all the time and you all NOTICED and were just like "whatever we're releasing is anyway LOLOLOL", wtf was that about???
Damn, back from another 10 crashes today. How was this not a showstopper bug. Will upload some packed dumps tonight.
I guess because during testing it did not happen.
Ironhorse did state that during pax they had a big number of computers running the game nonstop, switching maps and everything.. No crash.
If that noncrash scenario also happened during testing it gets through.
I myself also did not experience the crash untill I started spamming mapchange commands.
Damn, back from another 10 crashes today. How was this not a showstopper bug. Will upload some packed dumps tonight.
Again jekt, it never occurred in internal testing after weeks nor even once during pax.
A better question is how was it completely un reported until after the hot fix, at which time it's frequency increased seemingly exponentially?
Shrug.
Some bugs are like that. Nasty and elusive. Every dev team sees them at some point.
Its the open communication and fast response times of UWE that set them apart from others.
Thanks everyone for your reports. We've found and fixed the issue now. We'll be releasing a patch as soon as possible.
I love you....like...a lot.
What was the issue?
I wonder too. This one seemed like an evasive issue that took a while to find. Makes me wonder how these guys pinpoint the issue behind all the code. Thanks!
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Some of the playtesters mentioned getting the crashes frequently also though, having this not occur during testing is surprising.
Awesome that it's fixed, thanks Max. : D
I wonder what the cause was. I though it had something to do with Nvidia drivers or something as I didn't have the issue on my 7970 but as soon as I put in my GTX 295 I started seeing the issue. Of course I saw someone with radeon graphics cards with the issue so I've pretty much ruled that out. Good to see it's (probably) fixed though.
Comments
He'll be checking these new ones though i'm sure, very soon.
Thanks again everyone
EDIT:
NS2 dump 3 32bit.rar
NS2 dump mid game 2 32bit.rar
3770k
GTX Titan
8GB Corsair Dominator
Win 7 64bit
Please fix this guys. It has happened to me both in loading screens, and also in-game. Happens more commonly in the former.
I wish it were that simple, I've crashed over 30 times so far, at least 8 in game, and so far I've found no commonalities whatsoever.
1/ Start game >. get in main menu >> play
2/ Loading one map >>play fine
3/ change map rotation or admin change map >> crash C++
P/s : my notice is why everytime change other map it crash randomly >> maybe loading until 3rd map will crash
UWE plzz dont add things that make our computer crash
Yeah guys, why do you keep DELIBERATELY putting in BUGS to makes us CRASH, don't you realise that makes us SAD? I mean when you were testing this build and this C++ thing kept happening to you all the time and you all NOTICED and were just like "whatever we're releasing is anyway LOLOLOL", wtf was that about???
Oh, wait...
1.2 Gb dump file here? Lol, wtf gonna take me a while to post a link to its upload...
Try to pack it. That usually reduces the size by 30-50% if done at highest compression.
My dump file here (compressed with 7-zip, you may need it to decompress):
http://www.mediafire.com/download.php?hunbosk47ipa3sc
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
BIOS: BIOS Date: 06/03/10 22:32:22 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Memory: 12288MB RAM
Available OS Memory: 12280MB RAM
Page File: 3379MB used, 14897MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DxDiag Version: 6.01.7601.17514 32bit Unicode
Display Devices
Card name: NVIDIA GeForce GTX 680
Manufacturer: NVIDIA
Chip type: GeForce GTX 680
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_26803842&REV_A1
Display Memory: 4042 MB
Dedicated Memory: 1994 MB
Shared Memory: 2047 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: VK246
Monitor Id: ACI24F1
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1407 (English)
Driver Version: 9.18.13.1407
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/10/2013 05:25:27, 17987192 bytes
NS2 dump 4 32bit.rar
I have no shortage of these.
Ironhorse did state that during pax they had a big number of computers running the game nonstop, switching maps and everything.. No crash.
If that noncrash scenario also happened during testing it gets through.
I myself also did not experience the crash untill I started spamming mapchange commands.
I know that I probably wont understand a word but the suspense is killing me! What was it!?
A better question is how was it completely un reported until after the hot fix, at which time it's frequency increased seemingly exponentially?
Shrug.
Some bugs are like that. Nasty and elusive. Every dev team sees them at some point.
Its the open communication and fast response times of UWE that set them apart from others.
Thank you again to everyone who contributed!!
I love you....like...a lot.
What was the issue?
I wonder too. This one seemed like an evasive issue that took a while to find. Makes me wonder how these guys pinpoint the issue behind all the code. Thanks!
This better ain't no april fool [-(
It wouldn't be funny AT ALL
Awesome that it's fixed, thanks Max. : D