Post your sensitivities. (calculator inside)
current1y
Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
Been asking a few comp players and most are within roughly the same sensitivity range +- 5 cm, but not everyone. Some are considerably higher and some lower. So im just curious, using the calculator in the link below what is yours?
http://www.funender.com/quake/mouse/index.html
Aliens - 7.29cm
Marines- 10.9cm
http://www.funender.com/quake/mouse/index.html
Aliens - 7.29cm
Marines- 10.9cm
Comments
My DPI is 2400, in game sens is currently 1.5 but I change it all the time, about 3 months ago it was about 4-5. Since then I've tried a lot of sensitivities in between as well.
Grab a ruler and actually measure how many centimeters it takes to turn 360 degrees. In my case, I happen to have 26cm/360 for NS2. Which is quite low (sensitivity-wise) from other games.
1998. Logitech "Standard" Ball Mouse. White.
-Colt
This is really the only the way to do it. The ruler doesn't lie and this method can apply to any game. Too many variables to try it any other way.
I have my in-game sensitivity as low as possible but jacked up my mouse's DPI setting to compensate. It gives me the smoothest mouse movement for NS2. I have different settings for skulk (2400) and marine (1600). I use 800 for most other FPS games (but it depends on the game). NS2 requires a lot more 180s and 360s during a fight, so I found myself needing to up the DPI a bit.
I think it takes me an inch and a half, or two inches.
I don't care enough to find a ruler and measure it.
Remember a 360 is a complete spin, a 180 is behind ya. In most twitch-based games I go between 5-7 inches, since it's mostly snap, fire, and forget (RL, SG, RG, and LG if I slow them down first). But in NS2, I found that a lower sensitivity just gives me those extra bullets I need to trace a bouncing skulk with an LMG, while still allowing me comfortably twitch with the shotgun as needed.
I just had to quote this part
I just prefer less hand movement when gaming.
Keep in mind that I am a marathon gamer.
When I game, I game for 5-14 hours in a sitting(Barring bathroom breaks).
3200 DPI with 1.7 game sensitivity.
Yeah, I get 180/360 confused a lot so I was just helping myself distinguish the two. Recently I had a thought that anything more than 180 degrees meant that I was "going the long way," so I lowered the sensitivity to see if I can train myself to be more efficient with mouse movement. I think it's helping, but I won't be able to tell for sure until I play for a few more hours.
Quite common in competitive FPS's. In TF2, 11" is the average NA scout sensitivity. 8" for soldier.
Probably around 8-14" for CS.
Lower sensitivity does help with pistol/SMG sniping though.
it helps in all aspects of aiming. tracking and flick (ie rifle/shotgun)
NS2 is a weird game in that you want a highish sensitivity for aliens, but low for marine. luckily aliens don't require muscle memory, so you can freely change sensitivities with practically no consequence.
IG Sens: .5
360/cm: 46cm ^_^ basically i need a xxl mousepad and then some.
You are one of those wizards who aim with their arms. Man, my arms are getting tired just thinking about it.
I try to move my mouse as little as possible, so as to prevent fatigue.
Edit:
It's a habit I got into from playing RtCW competitively.
dpi: 400
polling: 1000
in-game (counter-strike based): 1.7
Basically I have my sensitivity so I can do a 180 plus a little bit more with an entire sweep
ns2 sens (guess) 2.0-2.2
mousepad is about 18 inches
res 1920x1080
I actually use to have a chart of what all the pro cs players were using, more than 90% of them were at 400 dpi, the range was 250-800 and the common res was 800x600, not just because that's what they're use to, but because it's easier to land headshots in counter-strike on lower resolutions (even though it has no correlation on hitboxes) the benefits really are just that there's less for your eyes to focus on, it takes a shorter amount of time to swipe across the screen, and heads look bigger at further distances. Also I'm not really sure about the headshot thing but from personal testing I became a maniac when playing on 8x6 compared to native. Only noticed this on counter-strike based games