What should be fixed before a front page grand final on twitch
Jekt
Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Some annoyances I think should be fixed for the benefit of spectators and players alike before a grand final at the ESL studio.
Obviously all of these aren't complete game changers, but they've been long standing issues that can effect the game in subtle or potentially not so subtle ways.
There's likely commander specific issues I'm failing to remember.
Everything in this video maybe.
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C++ Runtime error crash
Syncing up first person spectate
Insight RT graph not recording data until it is pressed for a first time
Switch to third person spectate putting you outside the map
Beacon sound not playing
Beacon not effecting all marines
Skulk fall noises with shift held are only audible to other players
Invincible alien structures
Parasite effect not appearing on marines
Remove lerk spike parasite effect
Not being able to place clogs on top of one another
Med and ammo drops falling through the floor on tech points
Fade shadow step noise when going through a phase gate
Gun jams - occasionally cannot reload or fire without weapon switch
Marines stepping over or teleporting onto the other side of aliens on a phase gate
Being able to see what building and egg effects to instantly know starting location
"\" biased pattern shotgun spread (possibly fixed when I wasn't looking)
Remove cyst rupture
Remove not being able to reload gun on onos hit
Fix incorrect win message at the end of a round
Incorrect death reason message on player screen
Obviously all of these aren't complete game changers, but they've been long standing issues that can effect the game in subtle or potentially not so subtle ways.
There's likely commander specific issues I'm failing to remember.
Everything in this video maybe.
Comments
Edit: The med/ammo not "working" on tech points is the most annoying thing in the world.
what he said!
nice summary
This is because you are blocking the phase position and entirely your own fault if this happens. Call it a skill/knowlegde about the game to know how to avoid it.
You sure about this one? I thought it happened because skulks were taking an upgrade(carapace?).
I can't really confirm it, maybe I haven't really paid much attention to it, but on rare occasion, yes they do make a faint sound.
I've seen some very questionable phase teleports, regardless of appropriate positioning to avoid it. I still think there are cases where it's inconsistent and out of player control. For the majority of cases I agree however.
Cyst rapture is lame. Less negative abilities plzomgkthnx.
But tbh, I think ns2 is in a better shape than ever.
Not sure how I forget these two.
Remove not being able to reload gun on onos hit
Fix incorrect team win message at the end of a round
This bug has been around since the beginning of time.
I can also corroborate this, I have heard the skulk regen sound randomly play for a single tick with seemingly nothing around more times than I can count. My guess is either it is related to the origin sound bug (don't know if that was fixed yet) or something with drawing the skulk as suggested by Wiry.
Wait a minute, this isn't intended? I hate that this happens, but I always thought it was intended, as its been that way since before I can remember.
Nice list of issues though for sure, the biggest one I think that needs to be focused on would be the invincible structures.
It might be intended but it's a horrible 'feature' that doesn't add a fun or strategical element (and don't say "I hit marines reloading to block it") to the game. Same with ammo dropping in seperate packs when you switch/drop guns. Nothing but infuriating.
no more ammo in rifle -> request ammo and meanwhile use pistol -> full pistol clips and still no rifle ammo..
The grand final is next week, been looking at first person spectate again. If it isn't improved I wouldn't even want to see it used.
happens still in 244 .... offical UWE server; Vanilla Servers from clans ... happens more often now .... no ns2stats or anyothermods are there which can be blamed.
if this happens in a live game in germany and one side losse coz of it. drama!
C++ Runtime error crash Med and ammo drops falling through the floor on tech points Beacon sound not playing Beacon not effecting all marines (some weird cases with CCs) Med and ammo drops falling through the floor on tech points Not being able to place clogs on top of one another
I agree with @Scrajm, the game is at a point where we should get a series of games much more interesting than instant hive to early onos drops over and over. (Even though some of the onos traps could be exciting I'll admit). My concern is still with the actual spectating of the games.
The big one, first person spectate. Ignoring model animations such as parasite not working, or double playback of sounds there is still the issue of first person spectate not even coming close to emulating where the player is aiming during a fight or even moderately quick and precise mouse movement. After watching the CS:GO streams these past week for a comparison reference, it is honestly so inaccurate that people unaware of this flaw would think players are using flight simulator joy sticks and racing wheels to track skulks.
Much, much less important annoyances.
I dislike the Insight graph, I think it distracts and disorientates viewers and shows information more appropriately analysed at the end of a round. Often casters will only ever read off the total RTs destroyed count and reference it to the time the round has been played, and for this information the entire screen needs to be consumed and any play by play stopped.
Trying to get into a good position in free look takes too long and often has casters fumbling around with the camera and missing important engagements.
An example of what I mean:
It's about 50s in. Keep watch on the scoreboard. Tried to link it to the right time but it wasn't working.