Help save the Alien Franchise, make an awesome NS2 Xenomorphs vs Colonial Marines mod!
Nex Carnifex
Join Date: 2011-01-06 Member: 76366Members
Can someone heavily mod Natural Selection 2 and make it Xenomorphs vs Colonial Marines? Don't we deserve a good nexgen alien game after the bs that was ACM? Just make the hives Queens, make the aliens have their life cycle, have the dynamic infestation look like hive resin, make the marine arsenal resemble the movies and possibly take hints from AvP 1 and 2, and then add stuff to make it so the aliens with their complete lifecycle vs marines works and is balanced. For example we can't have the aliens die quickly in their full forms or the game would just be marines vs facehuggers over and over...but we'd make it work, there could even be like a lone Predator player, and no new maps are required the NS2 maps are beautiful and would works fine with all the vents and stuff.
I want to develop this idea and maybe make it a reality so give me your advice please, so far I imagine aliens being able to drag dead/paralyzed marine bodies and attach them to walls so that facehuggers can find them and skip over the process of headhugging an active marine. And at the start of the match all the aliens begin as chestbursters, and chesterbursters have the option to evolve into various specified roles such as Warrior, Drone, or Praetorian, much like the aliens in NS2 have. Warriors are fast, deadly, cheap, and can climb walls. Drones are medium speed, can evolve to have abilities like acid spit, can spread hive resin and stick bodies to walls as well as other "gorge" like responsibilities, and climb walls, but they are weaker and more vulnerable. Praetorians are extremely durable and strong, serving as tanks for the alien team, they can sacrifice themselves to become a new Queen if the previous one is killed, thus assuming the roles of alien commander, but they are slow and cannot climb walls or fit in vents. All these forms can have additional evolutions, warriors can evolve to become super warriors which are more durable, fast, and strong. Drones can evolve to become Advanced Drones which can spit acid and create various biological traps within the hive. Praetorians can evolve to become Carriers, Crushers, or Ravagers, Carriers can carry live facehuggers into battle (useful for if the aliens are low on adult infantry), Crushers are super durable tanks like the ones in ACM, and Ravagers are just the ultimate alien killing machines.
Perhaps there are animals and lost human "survivors" that can be harvested by the aliens instead of the marine team, so there can be a steady flow of adult aliens in the game and it will never become just a facehugger killing frenzy.
Give me your input, wouldn't this be insanely awesome and fun? I'm hoping if someone makes this, then game developers will take a hint at how an Aliens game should be made, and the next Alien/AvP game as a result won't suck. Isn't the Aliens Franchise at the heart of pretty much every sci-fi movie and video game with Space Marines fighting hive minded aliens anyway? NS2 is the perfect foundation for the ultimate Aliens game so why waste the opportunity to create it? That's just my opinion, and I don't think it would be infringing on any laws as long as it is non-profit. I mean what's the difference between this and K&K's Dragon Ball Z Saiyan Saga trailer which they even received hundreds of dollars in donations to create?
I want to develop this idea and maybe make it a reality so give me your advice please, so far I imagine aliens being able to drag dead/paralyzed marine bodies and attach them to walls so that facehuggers can find them and skip over the process of headhugging an active marine. And at the start of the match all the aliens begin as chestbursters, and chesterbursters have the option to evolve into various specified roles such as Warrior, Drone, or Praetorian, much like the aliens in NS2 have. Warriors are fast, deadly, cheap, and can climb walls. Drones are medium speed, can evolve to have abilities like acid spit, can spread hive resin and stick bodies to walls as well as other "gorge" like responsibilities, and climb walls, but they are weaker and more vulnerable. Praetorians are extremely durable and strong, serving as tanks for the alien team, they can sacrifice themselves to become a new Queen if the previous one is killed, thus assuming the roles of alien commander, but they are slow and cannot climb walls or fit in vents. All these forms can have additional evolutions, warriors can evolve to become super warriors which are more durable, fast, and strong. Drones can evolve to become Advanced Drones which can spit acid and create various biological traps within the hive. Praetorians can evolve to become Carriers, Crushers, or Ravagers, Carriers can carry live facehuggers into battle (useful for if the aliens are low on adult infantry), Crushers are super durable tanks like the ones in ACM, and Ravagers are just the ultimate alien killing machines.
Perhaps there are animals and lost human "survivors" that can be harvested by the aliens instead of the marine team, so there can be a steady flow of adult aliens in the game and it will never become just a facehugger killing frenzy.
Give me your input, wouldn't this be insanely awesome and fun? I'm hoping if someone makes this, then game developers will take a hint at how an Aliens game should be made, and the next Alien/AvP game as a result won't suck. Isn't the Aliens Franchise at the heart of pretty much every sci-fi movie and video game with Space Marines fighting hive minded aliens anyway? NS2 is the perfect foundation for the ultimate Aliens game so why waste the opportunity to create it? That's just my opinion, and I don't think it would be infringing on any laws as long as it is non-profit. I mean what's the difference between this and K&K's Dragon Ball Z Saiyan Saga trailer which they even received hundreds of dollars in donations to create?
Comments
Both take copyrighted IPs and use them to create something not to make a profit but to make a statement about what can be done. I don't think the law will become involved in this innocent project.
There is part of the work done on steam workshop
This is the risk and I think modders will not take the risk because time is precious.
You'd be far better off making something influenced, by the aliens universe than directly copying for the millionth time.
Keep up with the mod, join some guys, like the ones that create that resine mod and start working, i know saying this is easy, in comparation of doing it, in fact I modeled a low poly m41A pulse rifle from the Aliens film for you mate, its still untextured but its on the way, when i get to know what texture size is the common weapon and if it is splited within a multi sub-obj. Now go met more modelers and coders and finish this epic mod. I'm in ofcourse
Wow that looks great, I don't have any experience in modding unfortunately, but this is definitely a project I would want to see started and seen through, maybe if I go to college for game design I'll get some people to do this with me O_o
NO NO NO NO NO NO NO NO NO. College + Game Design = BAD. The exceptions are few, and even then they're unreliable.
Links to NS1 model packs:
Page not found for the first link and Error for the second
From http://forums.unknownworlds.com/discussion/comment/1744558/#Comment_1744558
http://www.mediafire.com/?7f6gamcpjj5gb
Textures, models, and animations are the easy part
Changing how the game works is the hard part
As others have pointed out, the main concern with modding using a licenced property will be the rights holder(s).I 'd suggest not lifting (or appearing to lift) the content of AvP: Extinction wholesale. The creators are defunct, but you can guarantee someone owns the property. If modding work is tolerated, then the next concern is finding capable people willing to help. People with practical skills in creating the content as opposed to people who merely demand the content.
I think there's a lot of mileage in supporting that Giger reskin/homage as it'll deliver the right feel with less of the legal hassle. At the most basic level you won't really need coders, nor animators... and you might not even need modellers depending on how good your skinning is.
NON-MODDING PROTIP: Save oneself grief in later life, find some "specific interests" unless intending to use a degree merely for entry to managerial work in administration.
some pics of a Xeno model i done in ZBrush a while ago:
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/231131_10150596071585440_2768826_n.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-snc6/222287_10150616538870440_7726710_n.jpg
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc1/229329_10150618646940440_7061621_n.jpg
I lost the files for this model when i had a computer issue but i can always make them again.
EDIT: It seems like I'm unable to add the JPEG file to this post. Can someone explain to me how to add a picture to a post?
http://forums.unknownworlds.com/discussion/129797/xenoswarm-a-new-mod-from-the-ns2combat-team