ModJam Day 4: The Business End - UnknownWorlds

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
edited April 2013 in NS2 General Discussion

imageModJam Day 4: The Business End - UnknownWorlds

How quickly time slips by. One moment, a team is happily making wishlists of features. “Yeah, we can get that in tomorrow” is a common refrain. Until today. Thursday is the day before Friday, and Friday is the day the ModJam ends. Today, each team was forced to look at their game through the prism of an imminent release.

Read the full story here


Comments

  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    ezekel wrote: »
    wo

    I didn't have to bump!
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    Hugh wrote: »
    ezekel wrote: »
    wo

    I didn't have to bump!

    oh noes! i will get the sheets for the couch ready...
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    Awesome stuff, mod jams are really awesome for breaking down barriers (mostly mental) that have prevented significant progress for quite some time.

    Specific weapon choosing, moving sentries, getting out of exos, woah... in 3 days too.

    Great job guys. Really looking forward to these mods being released, I think I might even start hosting a server too.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Poor Hugh. he's losing all his jobs, slowly, but shurly.
    And HOLY GODAMN SMOKES, does last stand look AWRSUM.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Movable sentries! Amazing!
  • 2d0x2d0x Join Date: 2013-03-16 Member: 184030Members, Reinforced - Supporter
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Its incredibaly fun, and vary fastpaced :)
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    All 3 mods look really exciting! I'm looking forward to try them out.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Motion blur in the fighter mod?
  • GreenFlameGreenFlame Join Date: 2011-03-17 Member: 86860Members
    edited April 2013
    Guys, you really impress!

    As a side note to item picking, I know you were against the method that pick up the gun when you press +Use while have cursor over it, but why not, I think it is the most comfortable way, wondering what you have in mind in the mod.

    And I hope the fighter game will have cloth rubbing/impact sounds to make hits feel more powerful =)

    Several more suggestions:
    allow to drop(throw) a single magazine of ammo
    allow to carry a single med pack to heal friend/self
    there is a Snake minigame in Steam Workshop, please make it official
    please make sentries work in classic the same way they do in Last Stand
  • the9thdudethe9thdude Join Date: 2007-08-02 Member: 61753Members
    GreenFlame wrote: »
    please make sentries work in classic the same way they do in Last Stand

    I think that if that is done for vanilla, sentries should receive a bit of a damage buff to even out the additional step that is required to deploy them. Otherwise, I think vanilla could do without this.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    The new weapon pickup looks great. Many a time have I gone to pick up someone's shoutgun, only get get their welder instead.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I've said it before, but Sentries should be a PRes item IMO. Gives marines something more to spend cash on, and keeps commanders from wasting the team's money on lots of them.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    More accurate weapon pickup should go into the actual game after this. No more welder pickups or lmg drops before a fight.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Zek wrote: »
    I've said it before, but Sentries should be a PRes item IMO. Gives marines something more to spend cash on, and keeps commanders from wasting the team's money on lots of them.
    Providing 'hard defenses' is a commander's job to be honest, not that of individual marines. Marines have mines that they can place to their own discretion, I believe sentry placement is in much better hands when controlled from an RTS perspective and with the expense of T.res. The only reason why they're currently a waste is because UWE has neglected to fix them. Get rid of that ridiculous sentry battery already, all it does it give gorges an even easier time countering them (their hp is already low enough).

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Xarius wrote: »
    Zek wrote: »
    I've said it before, but Sentries should be a PRes item IMO. Gives marines something more to spend cash on, and keeps commanders from wasting the team's money on lots of them.
    Providing 'hard defenses' is a commander's job to be honest, not that of individual marines. Marines have mines that they can place to their own discretion, I believe sentry placement is in much better hands when controlled from an RTS perspective and with the expense of T.res. The only reason why they're currently a waste is because UWE has neglected to fix them. Get rid of that ridiculous sentry battery already, all it does it give gorges an even easier time countering them (their hp is already low enough).

    I disagree, the marines on the ground are the ones who can tell more easily where a sentry will have good line of sight. A common problem in all RTS games is that inexperienced players are insecure about their defenses, and will continue to add more until they feel safe, neutering themselves in the process. In NS2 this ruins the entire team's chance at success. It's better to head off this temptation by removing that ability from the commander. New comms will be better off, experienced comms won't miss it.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    edited April 2013
    I would LOVE to see last stand replace concede.... Just need an alien version ;)

    Would make concede more of an "escape" mode, and much more enjoyable!

    P.S. I'm hoping that a lot of the innovations that are going into this Mod Jam will make it into vanilla NS2.....in-game cameras, deployable sentries, better AI...... all can be used to improve NS2!
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    looks like it's live now. the twitter link is broken due to typo, here's updated link:
    http://www.twitch.tv/naturalselection2/
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    First time watch - and I had to smile big time. I remember talking to Charlie at the first ESL event in Cologne last year, we talked about other cool game experiences we have had in our life time and I told him that I enjoyed the last man standing multiplayer mod from the very first AvP. NOT SAYING this might have had some influence - but I smiled :P
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