New veteran server option
BestProfileName
Join Date: 2013-01-03 Member: 177320Members
We have rookie and non-rookie servers.
How about giving servers the option to make them veteran? Make them a blue/red colour or something.
Perhaps one would require over a certain number of hours: 250, for example.
I try my best to join non-rookie servers, but they're sometimes replete with people who've between 20 and 50 hours. It'd be nice to play with people with more equivalent skill, without having to resort to gathers etc.
There are hundreds of servers and I imagine only a small percentage would take this feature, so how about it?
How about giving servers the option to make them veteran? Make them a blue/red colour or something.
Perhaps one would require over a certain number of hours: 250, for example.
I try my best to join non-rookie servers, but they're sometimes replete with people who've between 20 and 50 hours. It'd be nice to play with people with more equivalent skill, without having to resort to gathers etc.
There are hundreds of servers and I imagine only a small percentage would take this feature, so how about it?
Comments
I'd join gathers but teamspeak is a requirement, as obnoxious as that sounds the last thing I want is another voIP program. As of now mumble is the superior with least delay, even then you can play this game without voIP cause you can talk alive or dead, and the voice quality is fine. I hate requirements such as that
Well, I guess it varies with aptitude.
All I know is, 150 hours is when I started consistently going 29-0 or better and that hasn't changed.
Maybe it has to do with the fact that I am extremely specialized, having probably put 95% of my playtime exclusively into Lerking.
Only problem is that it may create animosity between those invited and those left out.
If you are still trying to find reasons to call people a noob, you're a scrub.
As for "caring" about K/D, I don't really, but you can't legitimately claim that any Lerk that is involved in major offense and defense throughout an entire game without dying can be bad. Simply play intelligently, and there is no reason to die... Of course, there are rare times when you have to take risks because you just don't have the time in a team stall or pushback to heal up. In those cases, dying is more than an acceptable risk, and also those situations tend to arise when I have more than enough res to re-lerk immediately anyway.