I personally loved devour, never understood what all the QQ was about.
I really want to see Devour in vanilla ns2, but this will not happen, because the current generation of gamers who grew up on games like cod ... they require more action every second of the game, and they do not want to lose control, never.
Devour is amazing ability. It fits perfectly to the Onos, to the game.
Disagree me "next-generation-gamers", im ready for this.
I also don't mind, that it is an insta-kill. Because if you happen to be the target of an onos, you will die anyway in 90% of the cases if he reaches you.
I have to wonder then, what would be the point in Devour when Gore already fills the roll? Would you want to put yourself at a disadvantage (slower movement speed) just so you can kill that marine in one hit instead of two?
I feel like the concerns about Devour could be addressed with Balance changes:
-Energy to consume
-Cost of Research at 3rd hive
-Speed while full (drastically reduced)
-Damage type while in stomach (I would suggest the same type as spore so armor upgrades don't keep marines out of combat longer)
-Bite Cone (Maybe have Glancing bites for Devour that do a small amount of damage, and a really narrow cone for actually devouring, I think the Onos could use some skill based abilities, right now to be a good Onos is more about tactical awareness not about skill with the mouse)
And I am sure much more. I think if they put Devour in the game chances are it will be like Bile Bomb, and be OP out the gate and then get nerfed down to something more fair. And just like Bile Bomb I feel like there is probably a way to nerf it while keeping the spirit of the ability alive and fun.
As for marines being taken out of combat until they die, this is similar to Vortex, which is why I think making it hard to pull off and expensive to research is enough of a nerf, 75 resources+3rd hive + 30ish Tres + Hard to Pull off.
Then image is from the devour ability that is being added to the Combat mod. We have no plans to add devour to Vanilla NS2
Thank goodness.
Also, it would be really cool if a modder could create a competitive version of combat by removing all the shenanigans. (ie exos, onos, ink, xeno, emp) I would love you forever.
Then image is from the devour ability that is being added to the Combat mod. We have no plans to add devour to Vanilla NS2
Thank goodness.
Also, it would be really cool if a modder could create a competitive version of combat by removing all the shenanigans. (ie exos, onos, ink, xeno, emp) I would love you forever.
It's called Last Stand :P
Also aren't Onos and EXO removed from Combat already? I wouldn't know never played it, I just heard stuff...
Very serious, because I am right. Unless you can explain how a ranged one hit kill weapon takes more skill than a melee one hit kill weapon.
Hm, let's see, marines move slow, even with a jetpack you can't move away in time. Devour has a ridiculous range right now, about 1.5x the range of it's horn attack, it's guaranteed to get a kill unless the onos dies (it doesn't).
The marines can 1 shot kill 1 alien life form, the skulk, a weak and free unit. Where as they, can have a jetpack, shotgun, welder, a3, full hp, and still go down to this attack.
EDIT: I should better explain why the range is annoying, you can be aiming 2.5 marine widths away from the marine, and it can be standing 1m away, and you still get him.
EDIT2: OH, and, if you get in that close as an onos to devour, you probably won't die unless you chose the complete wrong moment to do it, as a marine, if you get that close to shotgun something, you have a pretty good chance of dying to SOMETHING.
Very serious, because I am right. Unless you can explain how a ranged one hit kill weapon takes more skill than a melee one hit kill weapon.
Which one is the faster mover and thus much harder to hit? The marine or the fade?
You have two guesses.
A marine with a jet pack is as hard to hit with a melee attack as a Fade is with a ranged one. They both come down to putting the crosshair on something and clicking. The fade is quicker but has to come into melee range.
Ah. I haven't played combat because it is a terrible abomination that ruined NS1 and was going on my memories of devour in NS1.
My point was that one hit kill weapons are point and click,they all take about the same amount of skill, barring things like a ridiculous AOE or something.
I personally loved devour, never understood what all the QQ was about.
I really want to see Devour in vanilla ns2, but this will not happen, because the current generation of gamers who grew up on games like cod ... they require more action every second of the game, and they do not want to lose control, never.
Devour is amazing ability. It fits perfectly to the Onos, to the game.
Disagree me "next-generation-gamers", im ready for this.
I disagreed because you're wrong. Also, I'm from the old school of gamers, with Wolfenstein 3d, doom and doom 2, dn3d, quake etc forming the bedrock of my gaming life, followed by similar games such as kingpin, which I played competitively, and later hl, cs, ns1 and a bunch newer games falling in line.
If anything, the newer games have increased reduction in player control, with more cutscenes and scripted sequences, less time actually playing the game.
I've never played any of the cod games.
You literally couldn't be more wrong in your entire post.
You literally couldn't be more wrong in your entire post.
I agree 100% with this. People have even explained why Devour no longer makes sense - high value regular Marines do not exist in NS2. And Stomp is better in every way.
I personally loved devour, never understood what all the QQ was about.
I really want to see Devour in vanilla ns2, but this will not happen, because the current generation of gamers who grew up on games like cod ... they require more action every second of the game, and they do not want to lose control, never.
Devour is amazing ability. It fits perfectly to the Onos, to the game.
Disagree me "next-generation-gamers", im ready for this.
You literally couldn't be more wrong in your entire post.
I'm talking about the generation in general, about the vast majority, and not about single exception.
Anyway every man has his opinion. Most people now and 10 years ago, have different opinions about the gameplay in general. But over the last 10 years, I have noticed how the general opinion has changed. 10 years ago it was cool, its Devour, Big Rhino is eating you, wow its cool, your friends must save you ... but it is not fun and cool anymore, because of change of general opinion.
I asked all my friends, the players with 10 and more years gaming experience, those who played the ns1, and they believe that Devour ability was remarkable, was then, and would be now.
It is natural that people try to surround yourself with people with similar interests and opinions. I'm surrounded by people who exactly the same notice the changes in the general opinion of the players about the gameplay in different games (generally a question of simplifying games in recent years). It is the reason because ns2 lost a lot of things from the ns1 - to match the interests of the majority.
In any case, these are my words and my thoughts, they do not change anything, you have received confirmation that you have nothing to fear. All I can do is accept it.
Ns2 is still one of best games in the world, and it will always be in my heart. Peace.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
To be honest not alot of production value went into it, I made it in two nights for my friends working hard on the Combat mod, I figured it would be a better placeholder until something of even higher quality can be produced. I have, however, implemented a number of little surprises into the model that will allow for some new developments to help make devour more fun and interactive!
Be sure to support combat mod though, those guys are working hard to recreate a classic concept and a friendly learning environment for players new to NS2 and help bridge the learning curve, AND simultaneously give a more casual alternative to allow people to play matches 1v1 instead of requiring 3v3 just to get a match off the ground!
I'm super excited that UWE is supporting combat mod, and so are the developers, this can make a very positive impact on the community and player-base as a whole.
That said I think all the confusion regarding such a harmless prototype development screenshot is quite amusing! I can't wait to see the reactions from the community when my REAL secret project is revealed...
Comments
Devour is amazing ability. It fits perfectly to the Onos, to the game.
Disagree me "next-generation-gamers", im ready for this.
I have to wonder then, what would be the point in Devour when Gore already fills the roll? Would you want to put yourself at a disadvantage (slower movement speed) just so you can kill that marine in one hit instead of two?
It takes the same amount of skill as the shotgun or railgun, perhaps a bit more since you have to be closer.
Do you want to get rid of the shotgun and railgun as well?
-Energy to consume
-Cost of Research at 3rd hive
-Speed while full (drastically reduced)
-Damage type while in stomach (I would suggest the same type as spore so armor upgrades don't keep marines out of combat longer)
-Bite Cone (Maybe have Glancing bites for Devour that do a small amount of damage, and a really narrow cone for actually devouring, I think the Onos could use some skill based abilities, right now to be a good Onos is more about tactical awareness not about skill with the mouse)
And I am sure much more. I think if they put Devour in the game chances are it will be like Bile Bomb, and be OP out the gate and then get nerfed down to something more fair. And just like Bile Bomb I feel like there is probably a way to nerf it while keeping the spirit of the ability alive and fun.
As for marines being taken out of combat until they die, this is similar to Vortex, which is why I think making it hard to pull off and expensive to research is enough of a nerf, 75 resources+3rd hive + 30ish Tres + Hard to Pull off.
Thank goodness.
Also, it would be really cool if a modder could create a competitive version of combat by removing all the shenanigans. (ie exos, onos, ink, xeno, emp) I would love you forever.
It's called Last Stand :P
Also aren't Onos and EXO removed from Combat already? I wouldn't know never played it, I just heard stuff...
Very serious, because I am right. Unless you can explain how a ranged one hit kill weapon takes more skill than a melee one hit kill weapon.
Which one is the faster mover and thus much harder to hit? The marine or the fade?
You have two guesses.
You have to aim a ranged one hit kill weapon... (I'm guessing your referring to railgun?)
Hm, let's see, marines move slow, even with a jetpack you can't move away in time. Devour has a ridiculous range right now, about 1.5x the range of it's horn attack, it's guaranteed to get a kill unless the onos dies (it doesn't).
The marines can 1 shot kill 1 alien life form, the skulk, a weak and free unit. Where as they, can have a jetpack, shotgun, welder, a3, full hp, and still go down to this attack.
EDIT: I should better explain why the range is annoying, you can be aiming 2.5 marine widths away from the marine, and it can be standing 1m away, and you still get him.
EDIT2: OH, and, if you get in that close as an onos to devour, you probably won't die unless you chose the complete wrong moment to do it, as a marine, if you get that close to shotgun something, you have a pretty good chance of dying to SOMETHING.
A marine with a jet pack is as hard to hit with a melee attack as a Fade is with a ranged one. They both come down to putting the crosshair on something and clicking. The fade is quicker but has to come into melee range.
You have to aim a melee attack as well. In NS1 it was really easy to miss with devour.
Thank you!!!
My point was that one hit kill weapons are point and click,they all take about the same amount of skill, barring things like a ridiculous AOE or something.
I disagreed because you're wrong. Also, I'm from the old school of gamers, with Wolfenstein 3d, doom and doom 2, dn3d, quake etc forming the bedrock of my gaming life, followed by similar games such as kingpin, which I played competitively, and later hl, cs, ns1 and a bunch newer games falling in line.
If anything, the newer games have increased reduction in player control, with more cutscenes and scripted sequences, less time actually playing the game.
I've never played any of the cod games.
You literally couldn't be more wrong in your entire post.
Onos can easily take out a dualie in most situations. Depends on who has more support.
Working yourselves up into a tizz about nothing...
Anyway every man has his opinion. Most people now and 10 years ago, have different opinions about the gameplay in general. But over the last 10 years, I have noticed how the general opinion has changed. 10 years ago it was cool, its Devour, Big Rhino is eating you, wow its cool, your friends must save you ... but it is not fun and cool anymore, because of change of general opinion.
I asked all my friends, the players with 10 and more years gaming experience, those who played the ns1, and they believe that Devour ability was remarkable, was then, and would be now.
It is natural that people try to surround yourself with people with similar interests and opinions. I'm surrounded by people who exactly the same notice the changes in the general opinion of the players about the gameplay in different games (generally a question of simplifying games in recent years). It is the reason because ns2 lost a lot of things from the ns1 - to match the interests of the majority.
In any case, these are my words and my thoughts, they do not change anything, you have received confirmation that you have nothing to fear. All I can do is accept it.
Ns2 is still one of best games in the world, and it will always be in my heart. Peace.
Be sure to support combat mod though, those guys are working hard to recreate a classic concept and a friendly learning environment for players new to NS2 and help bridge the learning curve, AND simultaneously give a more casual alternative to allow people to play matches 1v1 instead of requiring 3v3 just to get a match off the ground!
I'm super excited that UWE is supporting combat mod, and so are the developers, this can make a very positive impact on the community and player-base as a whole.
That said I think all the confusion regarding such a harmless prototype development screenshot is quite amusing! I can't wait to see the reactions from the community when my REAL secret project is revealed...