Illustrated Turret Placement Guide
X_z_0_r
Join Date: 2002-12-23 Member: 11428Members
Ok this is to show new commanders where and how to place their turret factories and turrets so they can achieve the most damage and can be of more use as I've seen many commander leave blind spots on turret factories which just get eaten quickly by skulks when there are no marines. Ok let's begin. Below is a list of three possible locations for a turret factory and the minimum turrets needed to protect them. Yes only the minimum number is shown, not ideal, as you won't want to use only one turret but just so you can see where the blind spots are.
1) Turret factory in the corner:
<img src='http://www.vs-central.com/misc/corner.jpg' border='0' alt='user posted image'>
The red dot shows the turret. Only needs one turret to defend itself, make sure the turret can see both sides of the turret factory. Must be close to the corner so a skulk can't squeeze in between the wall and the turret factory.
2) Turret factory by a wall:
<img src='http://www.vs-central.com/misc/side.jpg' border='0' alt='user posted image'>
Also only needs a turret to defend it. Make sure the turret is far away enough to fire at skulks at both sides. Also make sure a skulk can't squeeze in between the wall and the turret factory. Try to get it as close to the wall as possible when placing this but watch out for any ledges and things sticking out of the wall as sometimes it will cause your placed buildings to sink, although most walls are fine.
3) Turret factory in open space:
<img src='http://www.vs-central.com/misc/middle.jpg' border='0' alt='user posted image'>
Needs only two turrets to defend itself as these can reach the sides of the turret factory. Make sure they are far enough to reach skulks at the sides.
The ideal placement is then either by the wall or if possible in the corner. If you place three turrets so they can see both sides of the turret factory you will get an ideal placement. If any of the three turrets die, the others can still defend the two walls of the turret factory. When placing turrets also try to keep them a bit apart so if a fade tries to take over each turret won't be affected by splash damage much if the fade tries to attack the turrets. Finally, when placing the turret factory take into account the location of the nearby vents, as lerks can make short work of your turret factory if its in easy view from their vent, so keep it hidden if possible. As you can see, not many turrets are needed to kill off those blind spots, so please use the resources wisely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
1) Turret factory in the corner:
<img src='http://www.vs-central.com/misc/corner.jpg' border='0' alt='user posted image'>
The red dot shows the turret. Only needs one turret to defend itself, make sure the turret can see both sides of the turret factory. Must be close to the corner so a skulk can't squeeze in between the wall and the turret factory.
2) Turret factory by a wall:
<img src='http://www.vs-central.com/misc/side.jpg' border='0' alt='user posted image'>
Also only needs a turret to defend it. Make sure the turret is far away enough to fire at skulks at both sides. Also make sure a skulk can't squeeze in between the wall and the turret factory. Try to get it as close to the wall as possible when placing this but watch out for any ledges and things sticking out of the wall as sometimes it will cause your placed buildings to sink, although most walls are fine.
3) Turret factory in open space:
<img src='http://www.vs-central.com/misc/middle.jpg' border='0' alt='user posted image'>
Needs only two turrets to defend itself as these can reach the sides of the turret factory. Make sure they are far enough to reach skulks at the sides.
The ideal placement is then either by the wall or if possible in the corner. If you place three turrets so they can see both sides of the turret factory you will get an ideal placement. If any of the three turrets die, the others can still defend the two walls of the turret factory. When placing turrets also try to keep them a bit apart so if a fade tries to take over each turret won't be affected by splash damage much if the fade tries to attack the turrets. Finally, when placing the turret factory take into account the location of the nearby vents, as lerks can make short work of your turret factory if its in easy view from their vent, so keep it hidden if possible. As you can see, not many turrets are needed to kill off those blind spots, so please use the resources wisely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
TF with turrets all around it spelling VICTORY!
Or if you got alot of res and aliens have 3 hives...
<img src='http://www.greenapple.com/~msnyder/images/turrets.jpg' border='0' alt='user posted image'>
omfg
Silver went Onos and tried to kill one of the turrets.
he died after 2 seconds of fire.
Setting up thousands of turrets is no special feat, you just need to cheat. Look at his resouces. I am betting that he just made his own server for a bit with a friend, turned on cheats and gave himself tons of money. I have done it on the server I play on, when hte admins are messing around, and I have the give money command bound to f11. Buidling it would take a large chunk of time though, and I do not envy the person who was forced to hold e for that long. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Setting up thousands of turrets is no special feat, you just need to cheat. Look at his resouces. I am betting that he just made his own server for a bit with a friend, turned on cheats and gave himself tons of money. I have done it on the server I play on, when hte admins are messing around, and I have the give money command bound to f11. Buidling it would take a large chunk of time though, and I do not envy the person who was forced to hold e for that long. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that mustve been one BORED player who pressed E for THAT long -.-
prota
Oh yea, forgot about that...
prota<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I do this sometimes, but then you have to spend extra on lots of turrets in steam gen and feed.
Yeah and sometimes the turret factory decides that it wants to rotate a little the second it is placed, creating a blind spot that needs a sentry. 19 res wasted <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
I have used 3-4 turrets and backup TF on bigger servers as more skulks rush and cause damage.
Though i can build a Turret on a leg on the res node and that works. so...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?
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The best (IMO) way to place TFs in different positions...
* - Turret
Rectangle = TF
¤ = RT
++
++ = phase
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|
|__ *
|__|*
| *
|
OR
|_ *
| |
| |*
|_|
| *
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
The above is when you just want a TF to defend a certain spot. Lets say it doesn't end up correctly and you have a lil gap diagonally...
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|
| __*
| / /
|/*/ *
|_/
| *
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Put a turret right on top of the TF.
Lets say you want to cover an RT that's near the TF but isn't near the wall...
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¤
| *
| __*
| / /
|/*/ *
|_/
| *
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
You want to make sure that the arc of the turrets forms a triangle around the RT, while the extra turret you place is still covered by the turrets covering the TF.
The RT above is well covered because of the placement. I'll draw the path which the turrets can fire.
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.
. ¤ .
| . . - *
| __*
| / /
|/*/ *
|_/
| *
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
The RT is well surrounded by the triangle.
Phases should be placed directly in front of the 3 turrets to ensure that it cannot be killed that quickly by kamikaze skulks.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
.
. ¤ .
| . . - *
| __*
| / /
|/*/ * ++
|_/ ++
| *
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
A very important thing to remember is NEVER to isolate turrets. Isolated turrets are always the easiest to anklebite or headbite. Supposing you don't want to risk a turret near the wall and you want to upgrade the TF to an ATF, you should do this.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
*
*_
|*|
|_|
*
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
You want an extra turret on the TF itself to ensure that 2 turrets have to be killed before the TF can be reached, while losing one turret still keeps the formation intact while each turret is still covered by another. To even strengthen this formation...
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
*
*_
|*|
|_|
* *
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
The reason not to do...
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
*
_
* |*|
|_| *
*
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
is because having 2 turrets closer to the TF makes anklebiting harder.
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The reason I disaprove of skimping on turrets is that having one single turret or isolated turrets makes it VERY easy for skulks to kill it with anklebite. It's very important to remember that if a turret lost will cost you the TF, that turret's cost is increased.
3 Turrets in the first 2 formations I proposed is extremely cost effective and defends well. Of course, if skulks in your server don't know how to kill turrets...
Or if you got alot of res and aliens have 3 hives...
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is also how you lag a server. Turrets are serious memory hogs when placed freely. Not only that, even when they die they don't really seem to deallocate memory correctly until the server switches maps or otherwise restarts. 40 turrets in a room = 1200 pings for all!
TF with turrets all around it spelling VICTORY!
Or if you got alot of res and aliens have 3 hives...
<img src='http://www.greenapple.com/~msnyder/images/turrets.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OMG! A wall of turrets!! Must of been fun for that com!!! <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
Hell Yah~~
I gotta try that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
A straffing skulk at range is rarely missed by a turret whereas a skulk can run rings around a turret point blank.