Ns_crem1
Creme
Join Date: 2002-04-11 Member: 416Members
<div class="IPBDescription">Early map shots</div>Hey everyone, I'd like to take this opportunity thank everyone on #naturalselection for the warm welcome I have recieved thus far.
To express my enthusiasm for the Natural Selection mod, Ive taken the time to produce a cool Ready Room for what may become a full NS map! Its only basically textured and the lighting was very much a throw anything in affair, so please forgive the flaws on those grounds.
I know how much many of you love seeing the progress of maps, so even tho these shots are very, very early, its cool to see the changes, no matter how small, or in many cases the thoroughly revamped scenes and areas in maps in development.
And so, without further ado!
<img src="http://www.hlrally.net/~creme/images/ns_crem1_shot1.jpg" border="0">
<img src="http://www.hlrally.net/~creme/images/ns_crem1_shot2.jpg" border="0">
<img src="http://www.hlrally.net/~creme/images/ns_crem1_shot3.jpg" border="0">
Enjoy! I may make the sources available if someone is really really keen on this Ready Room as I may not have time to create the world to surround to do it justice :)
To express my enthusiasm for the Natural Selection mod, Ive taken the time to produce a cool Ready Room for what may become a full NS map! Its only basically textured and the lighting was very much a throw anything in affair, so please forgive the flaws on those grounds.
I know how much many of you love seeing the progress of maps, so even tho these shots are very, very early, its cool to see the changes, no matter how small, or in many cases the thoroughly revamped scenes and areas in maps in development.
And so, without further ado!
<img src="http://www.hlrally.net/~creme/images/ns_crem1_shot1.jpg" border="0">
<img src="http://www.hlrally.net/~creme/images/ns_crem1_shot2.jpg" border="0">
<img src="http://www.hlrally.net/~creme/images/ns_crem1_shot3.jpg" border="0">
Enjoy! I may make the sources available if someone is really really keen on this Ready Room as I may not have time to create the world to surround to do it justice :)
Comments
I highly recommend all interested mappers see this forum thread before doing anything else!
<a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=100" target="_blank">http://www.natural-selection.org/cgi-bin....4;t=100</a>
Keep it up!
There are the prescribed 10 starts, but I'm a little confused as to how many starts there should be. Which was the only conflicting information I wasnt sure about. I would have thought at least 16 would be required, (or the full 32) but I'd have to make the starting end a bit wider (no big deal..) I'm already considering making them multi-tiered (multilevel) as well, so that the guys at the rear dont inadvertantly get trapped behing a bunch of Bobs or something :)
btw, its a lot wider and taller than it looks! That floor texture is scaled up, so that I could make use of the trim on the edges of that texture. I could easily see how that might confuse your sense of scale ;)
r_speeds took me by suprise in this map. It Maxes out at 312 wpoly, and I only got that by floating to the top corners of the map to get the most polys in view.
I have to admit that making maps for HL Rally teaches you brush your curves properly, or you are wasting your time ;)
Indoor stuff is so much more forgiving the r_speeds department! Ive forgotten how much easier it was to make indoor stuff!
Also, given the enthusiasm for the map so far, I promise to at least get it to a playable outline level, with the main structure of tha map done. Adding proper architecture, details, style and lighting I may not have time to until later next week.
And... what do you mean by 'brushing your curves right'? I'm gonna map some day, so I might as well learn everything I can... Or is this something covered in one 'o the tutorials over at Valve-ERC?
I'd have to say my biggest concern is just that there is enough room for a crowd to start out... I've yet to see a populated game of NS, so I don't know.
If on the other hand, I'm making an idiot out of myself, and pointing out the obvious, please forgive and ignore me. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|April 15 2002,22:53-->
/me still will use that idea if it's feasible at all.
Ya, what he said.
but with the join signs...if you make them func_walls or illusionaries or whatever - set it to additive mode and presto! you have no black just the glowing words..
also, great name! reminds me of mine <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
also, great name! reminds me of mine <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Cremator:
My nickname for the last 6 years was CremaTor, but I recently altered it after I found there was 3 or 4 others about lately =/
Plus it was begining to sound quite silly and unpractical, far too sinister! Creme now suits me far better, although I still have <a href="http://www.cremateddesign.cjb.net/" target="_blank">http://www.cremateddesign.cjb.net/</a> (long time no update tho..)