Question about recycling content between maps
I know... I know.
Last question for today - or at least last new thread with questions from me for today.
Suppose in spark, I create some groups of geometry, lights, and props that I would like to import to use in another project. Is it possible to save elements in groups that can be exported/imported from one project to another? How would one do this?
Last question for today - or at least last new thread with questions from me for today.
Suppose in spark, I create some groups of geometry, lights, and props that I would like to import to use in another project. Is it possible to save elements in groups that can be exported/imported from one project to another? How would one do this?
Comments
Open map A, select the geometry & props & entities you want to copy, and hit Ctrl+C or right click Copy.
Open map B, hit ctrl+v or right click Paste, and then move everything to the correct location in your map.
When using the move tool don't forget to lock textures (bottom right lock symbol, only view-able in move tool).
I'll probably make a map for storage of portable content.
Select a group of geometry, props and lights, hit "save prefab", enter a name, and the system would save the relative position of the element, parameters of the props, texture names and orientation, etc..
There would be a new window to select the saved prefabs from and place them in your map just as you do with props. And you could easily share your prefabs with others by simply uploding the .prefab file(s)
This would have saved me so much time and frustration playing around in the editor. I hope they decide to put something like that in some day (but first they need to fix basic stuff like rotating a group of faces and props together screwing up the orientation of props that are not set to 1:1:1 size...)
Currently I have a sort of "junkyard" at one side of my map where I store all the stuff that I think might be used later, or just kept as a reference.
Sounds like Little Big Planet on PS3. Now that's a game that was designed for ease of community content creation.
Lol at the junkyard. I've found myself doing that already. Hehe.
I find the best way to move things between maps is to create big square faces around them to keep everyhing on grid.
A prefab system would save me a lot of trouble. My junkyard is in a far away corner so it doesn't interfer with the 3 2d-views. Everytime I want to put something into or take out of the junkyard, it scrolling scrolling scrolling scrolling scrolling clicking press-z three times and then scroll again for a minute....