Xenocide

reeqlreeql Join Date: 2013-05-05 Member: 185125Members
Right now this tier 3 ability is very underused, because its available in late game, its not very effective (hard to kill t2 or t3 marine, about exos we can forget) and costs your life. I think nobody likes to sacrifice your life to damage or ocasionaly kill s1 else (ofcourse trollers likes). Ive got idea. It would increase skulks effectivness in late game (now is quite funny or pathetic to bite as a skulk t3 marine) and make xenocide passive option. Skulk blows after death. Ofcourse radius and damage in that way would be smaller to balance that. What do You think ?

Comments

  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    IF you can get 3 hives before marines get armor 3, it's a very brutal ability. :3
  • SupremeThroneXSupremeThroneX Join Date: 2013-03-20 Member: 184093Members
    I love xenocide, its quite useful for taking out jetpacking marines when you get the drop on them. One bite, they fly away, activate xenocide, and stay close to them as much as possible. BOOM he loses res and you lose.... no res. Great ability. Especially when it comes to raiding a base, or chasing after stragglers who are weak.

    Hardest is to coordinate a lot of skulks to use it at the same time during a death push of exos.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    AuroN2 wrote: »
    IF you can get 3 hives before marines get armor 3, it's a very brutal ability. :3
    Thats one mighty big if there....not that far removed from "if hell freezes over..satan will be holding the next winter x-games".

    Xeno has been in need of a buff for a long time....that it removes a skulk from the battle without even securing 1 kill against late game marines (a3) is silly.
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