NSL EU Division 1 Tie Breaker Match - Archaea vs. Godar - LIVE TUE 21 CEST

blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
edited May 2013 in NS2 General Discussion
WTF EDIT ???<br><br>[img]<a href="<a href="http://i.imgur.com/fzXq7C5.jpg"&quot; target="_blank" rel="nofollow">http://i.imgur.com/fzXq7C5.jpg"</a>; target="_blank" rel="nofollow"><a href="http://i.imgur.com/fzXq7C5.jpg</a>[/img]<br><br>&quot; target="_blank" rel="nofollow">http://i.imgur.com/fzXq7C5.jpg</a>[/img]<br><br></a>;<br&gt;
Both teams not having a match lost and draw vs. each other during the season - time to find out who is the real #1 of the EU Div 1 Group A<br><br><br>
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RedDog & me are casting this tomorrow on twitch.tv/NSLTV @ 12 PDT / 21 CEST<br><br><br>
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Don't miss this one!<br><br>*** UPDATE: Match has been played and uploaded - and wow that was a great one!! See VODs below ***<br><br>Game 1:<br><span class="VideoWrap"><span class="Video YouTube" id="youtube-rnFTF9ROZDg"><span class="VideoPreview"><a href=" src="http://img.youtube.com/vi/rnFTF9ROZDg/0.jpg&quot; border="0" height="385" width="640"></a></span><span class="VideoPlayer"></span></span></span> 2:<br><span class="VideoWrap"><span class="Video YouTube" id="youtube-tK9El-jtXwc"><span class="VideoPreview"><a href=" src="http://img.youtube.com/vi/tK9El-jtXwc/0.jpg&quot; border="0" height="385" width="640"></a></span><span class="VideoPlayer"></span></span></span> 3:<br><span class="VideoWrap"><span class="Video YouTube" id="youtube-aiGtHx1EijA"><span class="VideoPreview"><a href=" src="http://img.youtube.com/vi/aiGtHx1EijA/0.jpg&quot; border="0" height="385" width="640"></a></span><span class="VideoPlayer"></span></span></span> length stream:<br><a href="http://www.twitch.tv/nsltv/b/400506662<br>&quot; target="_blank" rel="nofollow">http://www.twitch.tv/nsltv/b/400506662<br></a>;
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Comments

  • casan0vaxcasan0vax Cloverfield, USA Join Date: 2012-11-04 Member: 166663Members, WC 2013 - Shadow
    I am all over this. Honestly rooting for Godar (sorry Arc <3) because I want to see Arc vs. Miau!

    GO GODAR!
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    I have a class that starts 30m after the match starts -_- I'll have to catch it afterward
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    Be there or be square!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    RedDog wrote: »
    Be there or be square!
    I'm not square, I'm cubular! The third dimension ftw!
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    Tried to edit the OP by adding VODs....but well...looks like edit is bugged a bit atm xD
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Great games, wp to both teams.
  • KenshikenKenshiken Join Date: 2013-02-01 Member: 182698Members
    The second game is pretty beast.
  • digitaljuicedigitaljuice Join Date: 2003-01-17 Member: 12420Members
    alien side for godar was crazy, well played to both teams. 
  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    I went nuts at the end of round 2 (as you can tell) - actually stood up from my chair lol
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    This'll be my movie for the night- better be good ;)
  • tummy_yummytummy_yummy Join Date: 2013-05-01 Member: 185073Members, Reinforced - Gold, WC 2013 - Supporter
    haha wow that 2nd round was great
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    edited May 2013
    Round 2 of that match is the best game of NS2 I have ever seen. Like, seriously. Both of these teams are so amazing, everything they do is so perfectly coordinated and the way it finishes... Wow. Just wow.

    Round 3... if it had worked, it would have been crazy! That's why I love Godar so much, they're the only team I can think of that would try to pull something like that in a tiebreaker round.

    Great rounds, I think these are the two best teams in the world right now. If they meet up in the finals it will truly be insane.
  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    I am not responsible for any blown speakers if you're watching the end of round 2...
  • PoliniPolini Join Date: 2012-10-30 Member: 164602Members, Reinforced - Shadow

    Don't worry guys, i saw it On-air and no blow speakers but if you are using headphones be carefull!!!

    RedDog was screaming but after that, he was shocked and muted. 

    Was fun and deserver a watch.

  • BellicoseBellicose Join Date: 2013-04-11 Member: 184748Members
    Shaking a muted.... ;)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    RedDog said:
    I am not responsible for any blown speakers if you're watching the end of round 2...
    But I've already written up a bill.....
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    edited May 2013
    Absolutely stunning match, round 2 was absolute edge of the seat stuff from start to finish.

    Amazing play by all, really inspirational to watch!

    HUGE thanks to Blind and RedDog for the excellent cast. So few plays missed (and only because other plays were happening at the same time) - I have to say that was a brilliant job!
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    As the others mentioned on here... if you don't watch competitive matches much like me.... watch round 2 of this one if nothing else.... it was pretty amazing.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited May 2013

    I don't really get why you guys are so excited about the second round. Same reason I don't understand why people got so excited about the first round in the NSL Invitational final (in Cologne). It's not that I can't appreciate a good baserush, especially if it's a well executed counter to marine overextension, but I don't find them particularly interesting when used as desperation moves. In both those games one team clearly had the advantage (Archaea and nexzil respectively), but then lost because of mostly dumb luck.

     

    I guess it wasn't streamed, since it didn't count for the tie breaker, but I personally thought the fourth round was the best. Solid marine execution leading to an Archaea win after lots of tense back and forth play.

  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    That is exactly why it's interesting to watch. Watching a slow albeit methodical victory isn't entertaining. 
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited May 2013

    If people prefer random chance, they should go play bingo or something.

     

    In any case this match didn't matter much and I don't think either team took it very seriously. The interesting matches are coming up next: Semifinals between Godar and Miau and between Archaea and Saunamen.

  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited May 2013
    Was it random chance? Maybe you should watch the replay. 300 people wouldn't of watched if it wasn't entertaining, or maybe the live bingo stream was down that night. 

    Scrajm got out in an attempt to kill 2 gorges with cara with a rifle for some reason. Not a single marine was near a phase gate and only 2 fades were accounted for in reactor. After not beaconing and losing upgrades marines attempted to save sub with 3 marines, and then 2 when reactor marines phased back afterwards. Still into 3 fades with no upgrades.

    It wasn't random, it was a series of mistakes. That a comeback like that is possible and actually succeeded is what made it interesting. 
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    I, for one, got very disappointed by the end of the second round. Alien base rushes are anticlimactic and unfair when the marine team has been performing better. Sure, they can be countered, but it doesn't take too big of a distraction for the marine commander to not be able to beacon in time and the marine team to not be immediately able to defend the base, and building backup structures in other bases just in case is a band-aid fix that hurts the marine economy. I don't understand people who think that after a 27-minute match with one team slowly gaining the advantage by playing better, the most interesting and 'epic' thing is the underdog team winning with a single, desperate strike. Adding to this frustration is that this is only possible as the aliens.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited May 2013
    Jekt said:
    It wasn't random, it was a series of mistakes.. 


    I don't have the time or patience to properly explain, but in short terms: You are right in saying that it was not a truly random event, nor are there really any truly random events that will win rounds in NS2, but there are inherent random variables that influence the outcome of certain modes of play very heavily. Rushing base is typically (exceptions do exist) the mode of play that is the most heavily influenced by "randomness".

    Using that particular game as an example: For that baserush to succeed, several different variables all had to work out in their favor, none of which they had any control over, and most of which we had very little effective control over. One of them is the timing of their baserush, which happened to coincide with our tres being at 1 (which meant we couldn't beacon, which is why scrajm jumped out (not because of any lack of thinking on his part, as you boldly claim in your post)) and our team not being close to a pg. This is not something they could've accounted for in their decision to attack base, simply because they didn't know exactly where our team was nor did they have any way of knowing what our tres was at the time. Strictly speaking it is something we have control over (our position and tres expenditure), but effectively it isn't. Sometimes floating 15tres just isn't possible if you want to play efficiently enough to win, and the same is true for keeping people close to the pg at all times. Typically you want to avoid the combination of not having enough tres to beacon and not having people close to a pg, but that level of coordination is not realistically possible 100% of the time. That's why I say that when a baserush happens to coincide with that tiny timing window when a team can't defend against it, it is effectively luck.

    I've played my fair share of games like that throughout the years, both winning and losing in that fashion, and it's never given me much enjoyment. It's a part of the game, and a perfectly legitimate way to win, but it isn't interesting in any other way than "good thing they tried that and got lucky, otherwise they would've probably lost".

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Well, we did know about the position of the marines because you were pushing in reactor and had the other 2 guys around crevice. But obviously we didn't know if you could beacon or not, in fact one of the gorges biled the obs and the other the arms lab, when I think they should have both focused the arms lab so we could go into the base with the fades (which were near base, too) after you lost the upgrades. Both went down, so it was ok.

    We failed to deny Crossroads again after we took it down the first time (after taking down Reactor), after you got it up again we lost fades in a very useless way in crossroads, when we should have used them + a gorge (or 2) to take down the sentries and then we could have assaulted it easily, but that never happened and we were short on fades so the game turned pretty clearly in your favor.

    In any case, the game didn't really matter much, as we both progress to the semis, but it's always super fun to play vs Arc :)

    PS. We haven't actually practised that particular JP rush, which is why it failed spectacularly. The CC was dropped prematurely, like, we could have gone AA before dropping the second CC, for example.
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    edited May 2013
    fanatic wrote: »

    I've played my fair share of games like that throughout the years, both winning and losing in that fashion, and it's never given me much enjoyment. It's a part of the game, and a perfectly legitimate way to win, but it isn't interesting in any other way than "good thing they tried that and got lucky, otherwise they would've probably lost".
    Like jekt said, having  a slow methodical win is not as entertaining as "random/not so random" turnaround events.  It may be more enjoyable to PLAY in that kind of a game, but not as fun to watch.  It's also more entertaining when the underdog/down and out team wins.
  • alCalDealCalDe Join Date: 2009-01-02 Member: 65949Members, Constellation
    Yeah, Arc never loses, its always a matter of luck.


  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    Res said:
    fanatic wrote: »

    I've played my fair share of games like that throughout the years, both winning and losing in that fashion, and it's never given me much enjoyment. It's a part of the game, and a perfectly legitimate way to win, but it isn't interesting in any other way than "good thing they tried that and got lucky, otherwise they would've probably lost".
    Like jekt said, having  a slow methodical win is not as entertaining as "random/not so random" turnaround events.  It may be more enjoyable to PLAY in that kind of a game, but not as fun to watch.  It's also more entertaining when the underdog/down and out team wins.


    That is entirely your opinion. Many of us enjoy watching the victory being given to the team that played better as a whole.

  • ResRes Join Date: 2003-08-27 Member: 20245Members
    edited May 2013
    Therius said:
     


    That is entirely your opinion. Many of us enjoy watching the victory being given to the team that played better as a whole.

    If they lost then they obviously messed up somewhere...

     

    Oh wait.... ... something about something being "random"..... uh huh.

     

    Arc stopped paying attention to where their team was at because they felt they were in control and even though they were in control they didn't save enough resources for a beacon.

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