Pistol-Scripting: Can it be deterred?
CD121
Join Date: 2013-04-04 Member: 184635Members, Reinforced - Shadow, WC 2013 - Shadow
It's fairly often now I see somebody wielding the pistol as a secondary shotgun, at times it can be difficult to distinguish the individual shots as quite literally I get "popped" to kingdom come.
So getting a little tired of it, here I am.
Is there a way to work around this cheap trick that UWE might be able to get in on? Because I am aware that consistency checks do little for this type of issue.
And if there isn't a way by the aforementioned, should the pistol be changed / altered so that this exploit cannot be taken advantage of?
-CD121 [Concerned Player]
Comments
I get accused of it all the time, and that is very annoying, considering I don't do anything other than click m1 fast with my index finger.
There certainly was a bug mentioned where the 100ms hard cap wasn't working, and it's possible that this is still an issue (in which case I agree and should like to see this fixed asap!).
With that said, 0.5s is sufficient to kill a skulk, which is easy on skulks that pop around corners then don't move while they try to parasite, or continue to pop out in the same place. 0.5s is not very long at all (count it in your head), and for this reason, I think a lot of people misdiagnose their death as pistol scripting, rather than fair play...
The problem I see is that we have players from teh comp scene saying "I can click 10 times a second" and the casual gamers who struggle to click 4-5 times a second (consistently).
I think the pistol does need to be slowed down...it was a joke in NS1 towards the end and will head the same way in NS2.
I am not totally convinced that 10 shots a second is appropriate...if most people are achieving this by macros (which always allow for more accurate aiming as you only need to click once).
UWE have left mouse wheel un-bindable to reduce the ability of people to bind mwheelup to attack which has reduced/delayed the emergence of the issue.
The problem with the 0.1 second cap I would suggest is the same as how people got arund teh AWP re-load times back in the old days (aka pistol rolling) and we now have people having macros that switch weapons to reset the limit.
The problem is that to get around the issue...you almost need a seperate attack command for the pistol so you can keep accurate track of when the last pistol shot was made (or a running record of what weapon fired when for the past ~1 sec) that any subsequent shots are validated against to ensure they dont exceed the rate of fire limit intended.
You can fire pretty fast via clicking, and lag compensation may make it seem like all the shots are coming out on you at once
Wrong, the only fix is terrible.
This means i'm ~0.3-0.4s slower than a script. (and im not even that fast, compared to some other ppl)
I feel like this scripter problem is greatly exaggerated, at least i dont feel like there are actually many scripters around. (only encountered a single real one(playing ns2 regularly since engine test), and the only reason i could be sure is because he admitted it :P)
But sure, if there is a good way to deal with scripting without gimping the pistol - im all for it.
Anyway adding a delay will do what, slow down a script? but won't prevent it so that's not a solid solution
Also you don't actually have to "follow" and aim much most of the time, in a lot of situations you just need to keep the crosshair steady and fire away as fast as possible.
When you need tracking as well, Its purely a practice thing.
Edit2: why does nobody update quotes
I found a speed clicking test that is only 10 seconds long.
The fastest I can do, with my mouse, is 8.3 clicks per second. I can't reach the 10 clicks per second to max out the pistol speed.
But really , you cannot deter people that are able to script their mouse to spam attack1. All you can really do is change the pistol to make scripts pointless for the pistol.
Holding the mouse as usual and clicking as fast as I possibly can without disrupting the aiming, it's about 6-7 clicks per second.
But calling skill at clicking speed does not only sound silly, but is even a bit hardware dependent. Just my own experience, but I can easily click almost twice as fast with a small, hard, tactile mouse, than with a "softer bigger" mouse. In addition to that, people who use palm grip have vastly slower clicking speed than people who use claw grip, just because of how your finger works. (With palm grip you use the whole finger to actuate while with claw grip just the tip.) Basing any gameplay on a mechanic like this is a big eeeeehhhhhh in my books. Just my 2 cents.