Eject commander
Bi0d3rms
Join Date: 2010-12-22 Member: 75862Members
hi there,
please add something who will determine what side (alien or marine) to active "Eject action", a kill/death ratio by side from all player detection will not be difficult to add.
if a side win statistically, why "eject commander" action is active ?
or add a loading bar progress for upgrade only ?
Too many time i'm ejected because someONE whine and all the team follow him while my side win the game, yes while we winning.
It's frustrating, really.
Comments
Every single commander I've ever seen get ejected has had no mic. It makes a huge difference for the team to know that they you are immediately responsive to their requests and suggestions, not to mention that you can communicate your intentions / strategy regularly.
I've seen a commander ejected because the team was losing, even though the commander was doing everything right, but one angry person thinks otherwise and the rest of the team follows suit because they are losing.
Even if the team is winning doesn't mean that the commander is doing well. The eject system is more than fine.
I think the bolded part here sums up this thread pretty nicely.Plenty of times winning or losing can be due to other factors like the skill of every other player and even the other commander... But if you didn't tell your team you just dropped a hive or were rushing flamethrowers, you will find an uncoordinated team that's upset at your lack of actual "commanding" the team.
On servers I play we had more or less regular community, and we do eject commanders we never seen before (we are always like: anybody seen him before?) for these reasons:
- Commander is green AND not doing anything within x seconds after game start OR doing obviously ridiculous stuff right away
- Commander is doing poorly (slow to react, no warnings, no commands) AND won't use the mic
- Commander is trying to execute non-default pub (where default is PGs, Shift/Cara first) strategy AND won't use the mic
We don't eject people who:
- Are green but can build basic stuff and communicate/listen to his team, even if he is slow to place and and does poor job on positioning buildings.
- Give us a waring that we are getting silence first or rush arcs (robo first without warning is instaeject, nobody wants team res wasted on sentries in skylights, camo first is also a sign of a less experienced commando, unless they got a plan and tell us about it). I'm fine with any strategy, just let me know if it's not like in 95% of pub games.
- Won't communicate, but do their job well. You don't really need to communicate much if you are going for basic strategies, so it's fine.
Here's an example: sub marines, flight aliens, we had a comm we don't know, he won't communicate, but started out fine with 2 RTs in comp and vent, then he dropped ROBO. Our first thought was "Noob commando", which was followed by eject voting. Got new, well known here commando, still decided to go on with what we had, upgraded to arc factory and got 2 arcs. No obs. We had to sacrifice ourselves to get LoS for arcs. Managed to take down the hive.
Another example is foreign comm who didn't say a word or type a single letter. But he was doing an excellent job, nobody had to wait and ask for stuff, he was like keeping an eye on whole map and dropping stuff just when you were going to start about asking a comm. Those kind of people never get ejected.
But if you are slow and silent, this creates a mental image of little kid who just got his hands on the game and is unsure of what he has to do. That's when you get ejected.
Also, local joke is to eject well known good commanders before game starts. We call this a 'riot' and it's more of a compliment. It usually goes with laughs from both commander and the team.
So.. uhh... yea, I'm fine with eject.
If you don't speak the language you probably shouldn't be on the server at all, also, I've found that just one or two non-English speakers on a server is enough to make me want to leave.