Issues in NS2?
waflz
Join Date: 2012-09-07 Member: 158459Members
First one im noticing
Skulks move slower then a marine that is sidestep jumping, how is this balanced or fair?
Input lag? You can be shot or get shot around a corner, On your screen you are safe but they still manage to squeeze a kill?
Marine guns shoot true to the server, skulks bite does not bite true to server? Meaning if your lagging as a marine and your still a decent shot your going to be able to kill skulks regardless of your ping, if anything your ping helps you dodge skulks because the bite on the skulk is so minimul and abused by a step jump?
Im posting this not to complain or bitch but , more as a question? Are these even considered issues? Alot of these are why the game only has mabey 1000 people playing at one time imo.
Skulks move slower then a marine that is sidestep jumping, how is this balanced or fair?
Input lag? You can be shot or get shot around a corner, On your screen you are safe but they still manage to squeeze a kill?
Marine guns shoot true to the server, skulks bite does not bite true to server? Meaning if your lagging as a marine and your still a decent shot your going to be able to kill skulks regardless of your ping, if anything your ping helps you dodge skulks because the bite on the skulk is so minimul and abused by a step jump?
Im posting this not to complain or bitch but , more as a question? Are these even considered issues? Alot of these are why the game only has mabey 1000 people playing at one time imo.
Comments
But i can wall jump just fine, its when im at a marines feet, and they strafe jump, they accelerate faster then i can move leaving me dead lol.
Lag as a whole, effects everyone equaly unless your shooting or biting. The shooting in NS2 seems very tight and responsive compared to the biting. Im not sure if its lag that effects the biting but for a skulk to stay at a decent marines feet and bite him while he manages a few strafe jumps is nearly impossible.
Server performances is great
And the whips should get a bit more range but just a liitttle bit so they cant be outranged even at doors
This is a good lesson for UWE, though. Never nerf the basic class/unit into the ground.
DOTA2 still in the top 10 on Steam list players
This is exactly why new players cannot enjoy the game, they start as a skulk then realize that a marine can jump faster and further then your basic movement , they have already uninstalled.
I love the way you put this, hit it right on the spot.
This game will not survive with tournements alone, most pro players are considered a hinderence to regular pub servers.
In this case i think the balance is rock paper shotgun
That said if you mean for pure damage then i have to say i feel like i disagree since when you get into melee you often do so with negligeable hp lost (if they aim well and aren't ambushed you're more likely dead). At that point it feels fine early game. It's even balanced imo vs weapons and armor 2 (with carapace and celerity for example). Armor 3 and weapons 3 do feel like a challenge admittedly but at that point the kharaa have much more available synergy.
Early game issues is what causes people to leave the game
For fellow skulk-lings: Do you feel the need for speed?
Your welcome,
ISE