I don't think NS2 is likely to gain VR support any time soon. That is a lot of work for relatively little gain. So few people actually have Rifts... and they have better things to spend their time on
Shaker said:<br />
Something cockpit based would be amazing. A space fighter, flightsim, mechwarrior, etc would all work fantastic as your body wouldn't feel as jarred when it sees its sitting in a seat.<br />
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Check this out, an Eve Online themed fighter game for Oculus
Your link is is for this page.
Also, CCP is making a tiny sim element that's being tacked on to their game.
The dude who made the Wing Commander games and Freelancer etc. is making a new space sim game from the ground up with Oculus support called Star Citizen. It looks effing pimp-tastick, it's also almost half crowd funded, which is pretty amazing in it's own right. They have currently raised just over 9.8 million dollars.
I'd prefer performance be increased so it's a playable game with recommended specs before someone spends time on a 'feature' that is about as necessary as chocolate is to being a material for a teapot.
I'd prefer performance be increased so it's a playable game with recommended specs before someone spends time on a 'feature' that is about as necessary as chocolate is to being a material for a teapot.
Considering the modability of the game I'd hope someone could get it working without a huge outpouring of the Devs own time. That's what makes communities like ours rad.
Comments
Maybe in a year or two...
Your link is is for this page.
Also, CCP is making a tiny sim element that's being tacked on to their game.
The dude who made the Wing Commander games and Freelancer etc. is making a new space sim game from the ground up with Oculus support called Star Citizen. It looks effing pimp-tastick, it's also almost half crowd funded, which is pretty amazing in it's own right. They have currently raised just over 9.8 million dollars.
Considering the modability of the game I'd hope someone could get it working without a huge outpouring of the Devs own time. That's what makes communities like ours rad.
EDIT:http://mashable.com/2013/06/01/oculus-rift-andrew-scott-reise/