Blender custom model > Spark (10 minute walkthrough)

StardogStardog Join Date: 2004-10-25 Member: 32448Members
I was learning how to use Blender yesterday, and decided to record how import a custom model into a map. No voice or anything, but you can see it's easy to do.


Comments

  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    oh lovely! I don't personally use blender but I know someone who was having trouble importing his models through it, and since its open software anyone can have a go at getting their custom models ingame! Useful stuff,  nice one.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited May 2013
    Cool tutorial, thank you very much! I am about to start using some 3D package and I will give Blender a go.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Excellent stuff. I must give this a watch, I remember using Blender when I first started to learn model. It was easy enough to use.I might grab it again to get some custom things into ns2.
  • SkulkittoMeSkulkittoMe Join Date: 2013-05-04 Member: 185115Members
    Appreciated, thank you.
  • FUManicFUManic Oklahoma Join Date: 2013-11-06 Member: 189045Members
    edited November 2013
    Oh yes, I will be using the heck out of this...

    Also good note when doing this is, I noticed when you pulled the model into Spark it started halfway down through the floor. If you set your origin point in blender to the bottom of the model you will not have that issue, it will start there. ;)
  • FUManicFUManic Oklahoma Join Date: 2013-11-06 Member: 189045Members
    edited November 2013
    So i have been messing around with this quite a bit and for some reason, any time I try and load my model into editor it crashes editor every time. I hit the prop button and search for my model, as soon as it finds it in the library, it crashes. Any idea how to fix this?

    I have followed the steps of getting the model into Spark exactly as the OP has shown me.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    It clearly comes from the model itself. Maybe a unsupported functionality.
    Try to simplify. Or try with the "Cube". Then you'll see if it is a model issue.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    If you're exporting from blender, it might look a bit strange. Crashes... nah shouldn't be doing that... but if you do finally get it working, and there's random triangles everywhere, use this to "fix" it.

    http://forums.unknownworlds.com/discussion/132952/model-fixer-utility
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