I'm takin' you with me!
Montyp
Join Date: 2013-04-22 Member: 184930Members
I would love to see some interactive objects on maps, right now we have lights (controlled by power nodes), infestation (controlled by cysts), lava, and death pits.
What I'm looking for is rooms with traps, or moving objects like the smasher in mineshaft. My choice one would be an air lock, shuttle bay would be an amazing place to implement this, one button and the room locks down and the contents are ejected into space. Heavy units like Onos or exos can resist the pull, and have a chance to survive but smaller light units are instagibbed
Even just moving machinery in places like drone bay or in repair on tram. I think this would add an extra level of strategy to the game, it would force people to set up traps and choose routes more carefully.
Plus when I'm in a room with 4 skulks I like the idea of being able to back up and trap 1-2 of them with me into a cold airless grave.
What I'm looking for is rooms with traps, or moving objects like the smasher in mineshaft. My choice one would be an air lock, shuttle bay would be an amazing place to implement this, one button and the room locks down and the contents are ejected into space. Heavy units like Onos or exos can resist the pull, and have a chance to survive but smaller light units are instagibbed
Even just moving machinery in places like drone bay or in repair on tram. I think this would add an extra level of strategy to the game, it would force people to set up traps and choose routes more carefully.
Plus when I'm in a room with 4 skulks I like the idea of being able to back up and trap 1-2 of them with me into a cold airless grave.
Comments
That said, I would like to see more environmental hazards in future such as a ventilation system which occasionally turns on and minces those inside it. (With a audio & visual warning such as flashing lights and a whirring noise)
However interactive things, like lasers as Discowitz mentioned, I can't see how it could be implemented, but using the map itself to kill enemy players (slam a skulk shut in a door, mounted guns?), would be pretty cool.
Also, nice bump.
how about have the one activating it has to be on the room when it activates so hes dies along with the poor aliens but if they are smart they(aliens) can disable the trap permanently for the rest of the game so thats a possible balance...
you have a point
In NS1 they had weldable vents and doors, if these items could be destroyed, they should also be able to be welded and put back into working order after a very long weld process, mounted turrets across a large room that are semi accurate would be a nice touch, being able to weld vents shut at certain tech points would be nice to help fortify an area.
thats great for marines but what about aliens? what would they have to defend their base when it attacked an no one is there? do they have hydras? which are useless when shot because of the flinching they do, whips are only useful in close range/for grenades so there's that. does the infection take over the turrets or something?idk there has to be a balance for the aliens