Bugs on New Docking?
Nailo
Join Date: 2013-05-06 Member: 185138Members, Reinforced - Shadow, WC 2013 - Supporter
Alright ya know the old saying, You've seen it all when pigs start flying? Well, what about skulks? http://steamcommunity.com/sharedfiles/filedetails/?id=152577960
Basically, I believe the areas Courtyard and Landing Pad, now have an invisible ceiling upon which we may hang wherever we skulks may chose. This is a very nasty bug in my opinion because why would I as a marine look skyward on landing pad during the first few minutes of the game if I know the aliens didn't go for an early lerk? Tis a simple and confined bug but I feel like it may be a bit of a problem ^_^
Also, the crate hanging in Courtyard, I feel like it needs its model redone, not sure how to say it but basically we need to be able to shoot between the nylon cords if it is to be hanging so low. I'd feel weird as a lerk to hang on the cords and be shot at via the entrance from terminal and not get shot through the cords, or vise versa not being able to shoot through them
http://steamcommunity.com/sharedfiles/filedetails/?id=152578052
Are these intentional, am I just dumb and have they been there forever, or you can we do something about this? I have more screenshots of me hanging or flying around as a skulk and trying to shoot through the crate.
Also not sure if this is bug or not, but the hook that holds the crate up in Courtyard can hold a Fade, I blinked to it to try and land on the crate and ended up stuck on the hook, not stuck in that I couldn't move but stuck in that I was standing on nothing yet not falling thanks to the gravity power of that amazing hook ^_^
Hope this helps and if not, well, sorry for wasting everyone's time
Basically, I believe the areas Courtyard and Landing Pad, now have an invisible ceiling upon which we may hang wherever we skulks may chose. This is a very nasty bug in my opinion because why would I as a marine look skyward on landing pad during the first few minutes of the game if I know the aliens didn't go for an early lerk? Tis a simple and confined bug but I feel like it may be a bit of a problem ^_^
Also, the crate hanging in Courtyard, I feel like it needs its model redone, not sure how to say it but basically we need to be able to shoot between the nylon cords if it is to be hanging so low. I'd feel weird as a lerk to hang on the cords and be shot at via the entrance from terminal and not get shot through the cords, or vise versa not being able to shoot through them
http://steamcommunity.com/sharedfiles/filedetails/?id=152578052
Are these intentional, am I just dumb and have they been there forever, or you can we do something about this? I have more screenshots of me hanging or flying around as a skulk and trying to shoot through the crate.
Also not sure if this is bug or not, but the hook that holds the crate up in Courtyard can hold a Fade, I blinked to it to try and land on the crate and ended up stuck on the hook, not stuck in that I couldn't move but stuck in that I was standing on nothing yet not falling thanks to the gravity power of that amazing hook ^_^
Hope this helps and if not, well, sorry for wasting everyone's time
Comments
http://steamcommunity.com/sharedfiles/filedetails/?id=152597344
Additionally, there is also a tiny gap in the geometry nearby:
http://steamcommunity.com/sharedfiles/filedetails/?id=152597393
http://steamcommunity.com/sharedfiles/filedetails/?id=152604041
http://steamcommunity.com/sharedfiles/filedetails/?id=152604067
this bug was recurrent in the build 238 , they build the powernode only if you click few time near of it and when they are near of the powernode you click a last time to build it.
pic 1
pic 2
This one is from the east corridor of departures in the ceiling too, I don't know if it where supposed to be like that, or should them be physical objects that prevent player passing through them.
pic 3
WOW, strong feelings to eyes!!