ns_bast Community Remake
I'm looking for expressions of interest as to who would like to assist with remaking this classic. Unfortunately I don't have the time to make the whole map but if we can get half a dozen of people, we should be able to knock it out pretty fast.
It definitely won't be an easy map to make due to various heights of areas, elevators, and the underwater passage. However with a bit of planning, I seriously think we can do it.
So if you're interested in joining in, let me know along with nominating the areas you would like to do.
Below is a mock up I have made over the last couple of days of EM Drill Shaft.
It definitely won't be an easy map to make due to various heights of areas, elevators, and the underwater passage. However with a bit of planning, I seriously think we can do it.
So if you're interested in joining in, let me know along with nominating the areas you would like to do.
Below is a mock up I have made over the last couple of days of EM Drill Shaft.
Comments
As we've seen with Caged, Origin, Ayumi and the others, direct ports do not work. Skipping grey boxing and testing the layout before handing out segments to different mappers would probably have disastrous results.
There really is no alternative to grey boxing and thoroughly testing. That's what our server and members are for
@Caboose - na not likely.
@Howser - Thanks for the feedback and very good points. I have the time to do the overall project management, just not the design of every single room.The layout will definitely need to be altered due to the different play styles between the two games. Guess will wait and see how many people are actually interested in joining in.
Here are a few more teasers I've done of Atmospheric Processing.
I cannot promise my full participation ATM, but I will be watching this project and offer help whenever will be in my possibilities.
I've been messing around with potential layouts and here is one design. Red markers are tech points. Ideally I would like a 5th around the middle of the map so I'm going to have a think on that.
Ignore the resource node logos.