State of Development: June 2013 - Natural Selection 2
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State of Development: June 2013 - Natural Selection 2
Another month has passed in the Unknown Worlds office, and Natural Selection 2 continues to be improved, tinkered with, and polished. Continuing on from a tradition set with the March, April, and May ‘State of Development’ updates, here is a summary of some exciting things that have been happening in June. Let’s start with Art, then move to Engineering, and finally Gameplay. Art NS2 maps are immensely complex creations. They require months of painstaking work by teams of mappers, all the while undergoing intense play-testing. Cory directs the artistic vision of maps through concept pieces, and then gives feedback to the mapping team as they set about fleshing out that vision. Biodome is on target to released in …
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Aww yea
Hehe... There is an element of discovery in there! A bigger announcement will be made once we are actually close to launching it.
Keep it up guys! NS2
Regards
LINUX OMG!!!
I eagerly await what UWE will have to say about how b250 balance turned out.
Good thing I picked it up in the last sale on Steam after news hinting at a Linux release surfaced.
Also: Don't be afraid of opening an early beta for Linux users, we are used to beta software as evidenced by how many people sneaked into the closed Steam for Linux beta.
http://www.reddit.com/r/Games/comments/1hnes2/natural_selection_2_adds_linuxosx_support/
That title is a bit misleading, which is par for the course for reddit I suppose. I would have used "to add" rather than "adds"
PORT TO MACS PLEASE <333333333333
Biodome looks beautiful!
So close on going penguin now.
Makes me think - all my programs I use for work are for Linux or I can get working. NS2 native means the only reason to keep windows for me, are all the other games I never play hehe.
The value of the cards isn't important, the value of the rare backgrounds/rare emoticons is; foil cards are expensive simply because they are difficult to get, trading cards become cheap because they are easy to get
Rare backgrounds/emoticons randomly dropped when crafting a badge are rare because there's only a small chance to get them, so assume the background is very cool and marked as RARE then the value of it will be higher and for longer because 1) it's cool so people would want it and 2) it's rare so it's a random chance of getting it, and the people getting it may use it instead of selling it making it even more rare
Don't mind me I'm just jenny from the block
Linux support is really cool though, and the continued support for the competitive scene is much appreciated.
mouse acceleration doesn't work with raw input on afaik, because enabling raw input forces the game to read directly from windows
On that note, why would you ever
cl_mouseAccel - the usual amount/strength of acceleration (default: 0)
cl_mouseAccelPower - the power of the accelerating term (default: 2)
cl_mouseAccelOffset - the mouse speed at which acceleration begins to apply, below this speed the sensitivity is constant (default: 0)
cl_mouseSensCap - an upper limit on the sensitivity, the sensitivity will not be accelerated beyond this value (default: 0 [off])
I am by the way not talking about the poor mouseacceleration that was used in hl1 and similar games. Quake Live has AMAZING mouse acceleration settings and being a long time player with an awesome mouse acceleration curve I absolutely hate how mouse acceleration is handled in this game.
More reading (mostly for developers if they want to implement awesome mouse acceleration):
quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features
esreality.com/index.php?a=post&id=1944158
I can't remember the link for the drivers/app I used to get mouse acceleration to work the way quake live handles acceleration though (I couldn't get GlovePIE to work). I could dig it up on demand, but I guess very few people could care less about mouse acceleration. The current implementation is god awful though. Increase the mouse accel-slider and your mouse sensitivity gets lower. Nice.