Well, I'm not an expert but I'm going to assume it'd be mostly the same except that it'd have to run on OpenGL (DirectX is windows only right) where as the DX11 windows version (I assume DX11 support will come with OpenGL) will be much faster?
Well, Linux will allow you to run better on older hardware because it uses less resources. On mid to high end machines the difference will be negligible I imagine. Although Valve claims openGL is faster then direct3D but maybe they have an agenda. The primary gains from this will be another small boost in player base, especially because Linux users don't have a lot of games like this.
Also the ability to run on the steam console when released. I just hope it comes with a warning screen that tells you to not use the controller unless you like having your ass handed to you.
This will also give UWE more street cred which will come in useful when they make their next game.
I've been gaming on Linux under wine most of the time already and it's been a horrible experience. Black flickering screen all the time and random walls disappearing (not as much of an advantage as you'd think). I gave up after a while and would boot into win7 when I felt like a serious game but now I won't have to.
I'm guessing if they're doing a mac build it'll be openGL 3.2 no?
I hope they use 4.2 for Linux at least, no need to put us in the same category as those primitive mac users.
OpenGL runs faster than directX afaik, also linux is barebones from what I understand so I'd assume linux would be slightly faster
I don't know the directx 11 comparison to say openGL 4.2 or whatever version it's at now
On the contrary, there are a good number of articles claiming that DirectX11 is significantly faster in many cases. The problem is that OpenGL is not primarily a gaming API, and the latest gimmicks utilizing the latest gaming hardware features were implemented rather late (multithreaded rendering, for example). DirectX 11, on the other hand, has the reputation of a very clean and efficient API, praised by many. In the end, however, much is determined by the programmer's skill to write efficient code using the given API - more experience in one over another can make a difference too.
It's also very important what OpenGL versions your hardware supports. While most recent cards support the DirectX 11.1, the latest OpenGL 4.3 is much rarer, AFAIK.
OpenGL runs faster than directX afaik, also linux is barebones from what I understand so I'd assume linux would be slightly faster
I don't know the directx 11 comparison to say openGL 4.2 or whatever version it's at now
On the contrary, there are a good number of articles claiming that DirectX11 is significantly faster in many cases. The problem is that OpenGL is not primarily a gaming API, and the latest gimmicks utilizing the latest gaming hardware features were implemented rather late (multithreaded rendering, for example). DirectX 11, on the other hand, has the reputation of a very clean and efficient API, praised by many. In the end, however, much is determined by the programmer's skill to write efficient code using the given API - more experience in one over another can make a difference too.
It's also very important what OpenGL versions your hardware supports. While most recent cards support the DirectX 11.1, the latest OpenGL 4.3 is much rarer, AFAIK.
Ok, but currently openGL vs dx9, opengl was proven superior which is what my post was about initially. No idea how the latest dx fairs against the latest openGL by a gpu that can support both
Also good note that a programmers skill can make a difference
Serious Sam 3 has had a Linux client for ages now, and the performance just isn't on-par with Windows. This is also true for Killing Floor and Team Fortress 2.
I believe NS2 running on Linux is good for Spark Engine/UWE but expecting an increase or identical performance in FPS just because Valve did with L4D2 is way off base.
Comments
I don't know the directx 11 comparison to say openGL 4.2 or whatever version it's at now
Also the ability to run on the steam console when released. I just hope it comes with a warning screen that tells you to not use the controller unless you like having your ass handed to you.
This will also give UWE more street cred which will come in useful when they make their next game.
I've been gaming on Linux under wine most of the time already and it's been a horrible experience. Black flickering screen all the time and random walls disappearing (not as much of an advantage as you'd think). I gave up after a while and would boot into win7 when I felt like a serious game but now I won't have to.
I'm guessing if they're doing a mac build it'll be openGL 3.2 no?
I hope they use 4.2 for Linux at least, no need to put us in the same category as those primitive mac users.
On the contrary, there are a good number of articles claiming that DirectX11 is significantly faster in many cases. The problem is that OpenGL is not primarily a gaming API, and the latest gimmicks utilizing the latest gaming hardware features were implemented rather late (multithreaded rendering, for example). DirectX 11, on the other hand, has the reputation of a very clean and efficient API, praised by many. In the end, however, much is determined by the programmer's skill to write efficient code using the given API - more experience in one over another can make a difference too.
It's also very important what OpenGL versions your hardware supports. While most recent cards support the DirectX 11.1, the latest OpenGL 4.3 is much rarer, AFAIK.
http://www.g-truc.net/post-0547.html
Ok, but currently openGL vs dx9, opengl was proven superior which is what my post was about initially. No idea how the latest dx fairs against the latest openGL by a gpu that can support both
Also good note that a programmers skill can make a difference
I believe NS2 running on Linux is good for Spark Engine/UWE but expecting an increase or identical performance in FPS just because Valve did with L4D2 is way off base.