Regeneration is boring replace it with something fun.
nSidia
Join Date: 2012-08-15 Member: 155651Members
Health/armor regeneration upgrade on crag tech is just boring. Every one gets the armor buff in carapace anyways. No one wants cara nerfed and buffing regen is dumb. Its just a bad upgrade and really should be replaced. I think it would be interesting if there was a upgrade that wasn't passive. Maybe you could have one that enabled res for kill. So early in the game you actually would have a choice of do I go cara or do I go for (what ever silly name you name it) and try to farm some res for kill. Maybe 1 shell would be 1 rpk 2 is 2 rpk and 3 is 3 rpk. Sounds fair and would actually give players a reason not to use carapace. At least early on when you are poor.
Also you guys ever going to fix that sound bug in ball court or the missing gorge tunnel icon on the buy menu? Or is that a feature now?
Also you guys ever going to fix that sound bug in ball court or the missing gorge tunnel icon on the buy menu? Or is that a feature now?
Comments
Since it only adds 20 armor to skulk/fade/lerk I almost always go regen, actually.
Kind of like trolling, nerd.
So your saying its a crutch for noobs or for teams without a gorge to do its job. Would be fun for death matching but pretty boring in organized play.
*you're
Also in organized play a lot of teams only have a their commander as a gorge and he/she can't get to the skulks on the field all the time. If they do go crag hive the skulks can switch from cara to regen at any point for free and heal up without going to back to the hive or gorge saving a lot of time and map presence. But I'm sure you knew this that's why you said so cause that's pretty obvious.
That would be really fun actually and would synergize with aura really well or whatever its called.
It already works fine as it is, without any complexity/healing for damage crap required.
If I took damage I don't want to go back in for another swipe to get health back, I'd rather just go back to the hive or have the current regeneration work my hp back up while I traverse to another portion of the map.
I think thats too complex for nsidia, let him help him out. blinky swipy damage blinky heal. yeah?
This. Cara is useless now.
It would if it wasn't so nerfed it takes 70s to regen to full.
I always take regen on any lifeform since build 250
Why are you relying on regen when you're almost dead? Go back to the hive. Regen replenishes chip damage -> hit and run.
And have you ever got down to low HP with a regen onos? You have to wait like 2 minutes to regen to full health / armor.. its ridiculous.
but maybe they dumbed it down so regen + cara costs as much as cara because of these type of complaints
If I can go back to the hive I don't need regen. If I take only 1-2 bullets it doesn't take long to regen that's true, but if you only took 1-2 bullets odds are you were trying to parasite or just escaping around a corner. In which case, cara does the same thing as a skulk effectively, and you can probably still go to the hive anyway. What I think regen is most useful for is hitting RTs, but there's no point when every time you make your escape you have to wait 10 years to heal.
My humble opinion on regen alone: Boost it. Make it worthy waiting for full health than making retreat to base. Or... One could get faster crag/hive healing or on cyst biomass.
This update is more like for pro players then new ones. Rookie servers are rare in welding buddies, good crag stations (this 200 limit is ridiculous) or gorges as healers. Regen should be for people who doesn't want to rely on those things, or boost those abilities.
Exactly, it takes too long to be useful if you take any significant damage and need to retreat to heal. If I have to wait more than 30 seconds to heal then what is the advantage of regen over just running back to the hive?? Regen is supposed to allow aliens to not rely on a gorge or crag station so much, to be able to have an encounter then retreat to heal in a reasonable amount of time then go back to battle. Right now it takes so long to heal as anything higher than a skulk that by the time you are at full health you already have half the marine team on top of you.
I do think it goes too damn slow to be really fun or even useful in most cases, in the time it takes me to regen as any lifeform but onos I could just run back to the nearest hive/gorge and the whole process will be faster to boot and without the risk of dying to ninja marines cause your bumming around near the front with low health. I much prefered the out of combat but quick regen of a few builds ago.
Of course considering how much cara sucks on the higher lifeforms (+50 armour on an onos?!?!?) you might as well go regen, its in combat action will probably add up to more effective HP than the cara.
They actually all take the same time to heal, it's % max hp regen not a fixed amount. I believe the skulk gets 2hp per regen tick atm.
I would love for aliens to have a completely different tech tree based on aggression. The two upgrades would be increased RoF & Focus.