Quaxy wallhoppin clip
kalakuja
Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
So many people doing the wallhopping wrong so we decided to make a fast video of the basic wallhopping. Here's a fast clip around summit. Full feature quaxy wallhopping movie coming soon.
youtube.com/watch?v=G0XAn00YkLs
youtube.com/watch?v=G0XAn00YkLs
Comments
P.S. Music. xD
Thanks for the "tutorial". )
Time for a practice session.
The little kid who can't tell his right from his left will be able to get above 10 =D.
And this should also help you figure it out!
At the wall jump part of your movement, hold the strafe key in the direction of the wall and flick the mouse away from the wall. This is the opposite mechanical movement of the standard bhop you do to retain speed on the ground, so then you need to transition to bhop in between to conserve your speed.
This is likely a bug, because it is incredibly unintuitive -- even more so than bhop.
Yep this is absolutely a glitch. If anybody ever figured this out during the BT they certainly didn't share the knowledge.
It's quite simple as Gorgeous wrote... hold strafe towards wall and flick outwards.
I myself have learnt not to share this sort of knowledge now, as it either gets removed/nerfed. I'm surprised elodea shared the fade drop speed on non-cele blink as well.
This is exactly why you're supposed to share this kind of stuff. They're bugs and exploiting them gives you unfair advantages. You're supposed to report this stuff to @Sewlek because having these kinds of things in the game make the entire game worse.
Massive disagreement. But I am old-school and have no place here. Carry on.
It should be common knowledge, the skillful part coming from how you use it/execution. Not figuring out tiny quirks/bugs in the system. This is why things like this get fixed, as fun as it is to be the one who knows about them/uses them, its not so fun for everyone else (general population) to have the chore of doing their homework so they can figure out x movement system bug just to be able to maintain the same potential as other players.
Doing what mulk did in the video is not exactly easy. Go ahead and try. If there's nothing else into it than knowing the quirk, everybody should be able to do it after this thread. Show us.
I'm not saying it's easy or that it should be, I'm saying that a movement mechanic should be as intuitive as you can possibly make it. Having it so you have to strafe into a wall to grant yourself the most speed just makes no sense.
You can have a mechanic be intuitive and still make it hard to execute, figuring out that you have to perform some obscure technique in order to maximize your potential should not be a big part of the equation. This just looks like an awkward bug resulting from the re-written movement code to me and imo something that should be fixed.
You can't seriously expect that to stay just because a select few have figured out how to use it. If you want a more difficult movement mechanic you should be giving Sewlek feedback on the intended walljump mechanics, not fighting to keep horribly wonky bugs in the game.
Well, when mulk told me how to do it, he just said "press the button facing the wall and do it in a 45 degree angle". The rest I figured out myself in a matter of half an hour. Sure, you can't know it without someone explaining it to you, but once you know it, it's pretty intuitive. My point was that I have absolutely no faith (no offence) in movement mechanics that are meant to be easy to learn and intuitive; they haven't worked so far, I have no faith in that they will. We finally have something that works, and even if it's unintuitive and unintended, removing it would be an atrocity.
There's really no reason a bug like this should stay in the game. It's like that fade bug where you blink downward to get past the intended speed cap.
How exactly is explaining this bug any different to explaining current in-place system, it only replaces "strafe from wall" with "strafe toward wall".
The game is full of hidden mechanics, and NOW you care about that? Please. But yes, fightning bugs is pointless but I take what I can with no hope of UWE getting it right. It's been years now and all we got is "hold 3 keys down while spamming spacebar" to optimize skulk movement, make it simple or make it skill based, don't make it stupid.
The main problem with this technique in the video, is it allows skulks to move at high speed while moving unpredictably, which breaks the balance of risk vs reward.
it's not unpredictable. The curve for best speed is fixed and all the other angles are lower speed and thus easier to spot.
I have always cared about it?