Close positions RT
JCDenton
Join Date: 2013-03-07 Member: 183768Members
What is the amount of effort you should apply to the RT are when you are on close positions, as aliens, as well as with marines?
Often times I can have most of my team try to go there, and then have us lose a majority of the map, but if we lose that area, we tend to have most of our based destroyed which isn't very good.
So, how much effort should you push to holding the RT between you and the enemy main, on close positions?
Often times I can have most of my team try to go there, and then have us lose a majority of the map, but if we lose that area, we tend to have most of our based destroyed which isn't very good.
So, how much effort should you push to holding the RT between you and the enemy main, on close positions?
Comments
Basically, you get more RTS advantage from winning fights on the other side of the map than winning fights at the close rt.
I really hate it when I see hoards of people on my team repeatedly going for that one RT in between the two spawns, only to just camp there indefinitely, while we're losing the rest of the map.
For marines, Just keep reinforcing from base & scatter some mines to stop a base rush. A forward armoury can help, but this is usually bad as it promotes the camping there.
My favorite tactic for gorge walls is to block half the width of a doorway so as to funnel a marine through who thinks it's an opening - yet is greeted by three nearby hydras on the ceiling... To which in close proximity will down his health in 4 seconds, 2 if I'm spitting at him.
The reduced entrance prevents anything other than close proximity and full exposure to all three hydras at once.
If only one gorge kept a half open eye on his clog wall near a close rt, you'd be able to prevent base rushes, as well as draw their attention and energy into your free wall.