Fade: Unstoppable killing machine with guaranteed success?

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Comments

  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited July 2013
    Roobubba wrote: »
    I could go on, but I don't want to make this into a boast post. Like I said, I'm a distinctly AVERAGE fade, but even I am capable of those scores. Your point, sir, is disproved.
    Actually what I see there is stacked teams, which is a different problem.
    If you run in 2 good marines you won't get a kill. Which is OK (rather weak) for 50 res lifeform.
    I didn't see any good marines in your screenshots.
    Fades die so easily...I really don't see a problem right now. As several people said, you don't necessarily have to kill them to disable them.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    countbasie wrote: »
    Roobubba wrote: »
    I could go on, but I don't want to make this into a boast post. Like I said, I'm a distinctly AVERAGE fade, but even I am capable of those scores. Your point, sir, is disproved.
    Actually what I see there is stacked teams, which is a different problem.
    If you run in 2 good marines you won't get a kill. Which is OK (rather weak) for 50 res lifeform.
    I didn't see any good marines in your screenshots.
    Fades die so easily...I really don't see a problem right now. As several people said, you don't necessarily have to kill them to disable them.

    rofl. okay so you've moved the goalposts now from "show me your 30/2" to "show me your 30/2 against uber skilled marines. I'll check through my screenshots for those now shall I?

    You say the fade is hopeless, I'm telling you it isn't, even against clans in comp games. you may suck at fade, but don't assume that's a fault of the lifeform...
  • PaLaGiPaLaGi Join Date: 2008-01-03 Member: 63331Members, Constellation
    The only thing a 30/2 fade score tells me is that you probably went 10/2 as a skulk before you got that fade res because there are tons of new players and the general pub game is a joke right now.

    Yet you want to use this information to have a balance discussion. Makes perfect sense....
  • PaLaGiPaLaGi Join Date: 2008-01-03 Member: 63331Members, Constellation
    If you want, I can start posting screenshots of me going 14/0 as skulk in the early game and make a post titled "SKULK UNSTOPPABLE KILLING MACHINE PLS FIX"
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    I'm just amused people care enough to take screenshots of scores.

    Surprised? No. But still amused.
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    edited July 2013
    30-0 has always been possible with fair teams, as long as the skill level of both sides is low enough

    it takes considerably less actual skill to fade than to counter it with aim

    people will learn/practice how to fade decently. they will never learn/practice how to aim decently

    one is about game-knowledge/experience/decision-making (learnable)
    the other is about reflex and innate hand-eye coordination (not learnable)
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    Aim is "not learnable?" I completely disagree with that. You can absolutely improve your aim in games if you drill it and practice it.

    Also to say that playing marines is all about aiming is greatly oversimplifying things. Positioning is extremely important and excellent gamesense and team play are required.

    To say that one cannot get any better at aiming/playing marine through experience, game knowledge, and decision making is plain wrong.
  • PaLaGiPaLaGi Join Date: 2008-01-03 Member: 63331Members, Constellation
    I just want to add in my recent pub experience these so called veteran marine commanders are still so obsessed with rushing obs and phase tech. They spend most their res on too many defensive phase gates that don't pressure alien cyst expansion and nodes (both which are much easier to killl in b250). So you end up with Weapons 0 Armor 1 and no shotguns by the time the first fade pops.

    Poor commanding and inexperienced marines on where to go/what to pressure are certainly adding on to what you perceive as "OMG Fades OP".
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Jesus wept... I only posted those screenshots because countbasie asked for them. Now suddenly it's "oh but that doesn't count because x y z" and "marines must have been terrible"

    Just LOL at these forums.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    edited July 2013
    Let me clarify my incredulity at your arguments.

    "Unless you show me pictures of you going 30/0 as fade against Archaea, Godar, Saunamen, Quaxy or (insert top half div 1 team here), then I Win The Argument"

    really?
    I personally think the fade is in a good place. You CAN do very well as fade. In a game of TAW vs Radical2 a few weeks ago, one TAW fade went 33/3, another not too dissimilar, but these cases are quite rare. Incidentally, when the two teams met more recently, radical2 won all 4 rounds: these are quite similarly skilled clans (it was 3-1 to TAW in the first game).
    But more often than not, the marines put in a better showing and take down one or two fades by intelligent play and well placed shotgun shells.
    To argue that the fade is op is wrong, but to say that no fade can go 30/2 Is also just plain wrong. Even against decent marines.
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
    Fades need to be OP cus everything else is garbage.
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    Aim is "not learnable?" I completely disagree with that. You can absolutely improve your aim in games if you drill it and practice it.

    Also to say that playing marines is all about aiming is greatly oversimplifying things. Positioning is extremely important and excellent gamesense and team play are required.

    To say that one cannot get any better at aiming/playing marine through experience, game knowledge, and decision making is plain wrong.

    nope. there is hard cap on what your brain+body+computer is capable of

    that cap varies from person to person

    everyone can get better at playing marine, but only a handful of gifted people will ever improve at the actual act of pointing and clicking which is the part that matters in the middle of a fight and determining the winner

    the average human can learn to play skulk/fade/onos very very well, but will never get beyond decent at the stuff that relies heavily on aiming (rifle/shotgun)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    biz wrote: »
    Aim is "not learnable?" I completely disagree with that. You can absolutely improve your aim in games if you drill it and practice it.

    Also to say that playing marines is all about aiming is greatly oversimplifying things. Positioning is extremely important and excellent gamesense and team play are required.

    To say that one cannot get any better at aiming/playing marine through experience, game knowledge, and decision making is plain wrong.

    nope. there is hard cap on what your brain+body+computer is capable of

    that cap varies from person to person

    everyone can get better at playing marine, but only a handful of gifted people will ever improve at the actual act of pointing and clicking which is the part that matters in the middle of a fight and determining the winner

    the average human can learn to play skulk/fade/onos very very well, but will never get beyond decent at the stuff that relies heavily on aiming (rifle/shotgun)

    You say this as though people will be at your "hard cap" before they load the game though.

    There are lots of ways to improve your aim in this game.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited July 2013
    Roobubba wrote: »
    "Unless you show me pictures of you going 30/0 as fade against Archaea, Godar, Saunamen, Quaxy or (insert top half div 1 team here), then I Win The Argument"

    really?
    I personally think the fade is in a good place. You CAN do very well as fade. In a game of TAW vs Radical2 a few weeks ago, one TAW fade went 33/3, another not too dissimilar, but these cases are quite rare. Incidentally, when the two teams met more recently, radical2 won all 4 rounds: these are quite similarly skilled clans (it was 3-1 to TAW in the first game).
    But more often than not, the marines put in a better showing and take down one or two fades by intelligent play and well placed shotgun shells.
    To argue that the fade is op is wrong, but to say that no fade can go 30/2 Is also just plain wrong. Even against decent marines.

    The scores in your screenshots show very inbalanced teams in a pub.
    Anyways, so you say the fade isn't OP? So what's the problem? Did I say it's not possible to get high scores? I have those scores most of the time. I'm just against the thread that tries to tell us the fade was too easy, or suggesting that two fades would win games. It's not easy to get those scores. It requires lots of concentration and thoughtful choices which targets you engage. Jump into the wrong guys and you are dead instantly.
    And even then the fade doesn't decide the game with those scores.
    Four fades make a difference though.
    I never mentioned any pro clans...
    I don't know why you are so aggressive either.
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    countbasie wrote: »
    The scores in your screenshots show very unbalanced teams skill levels in a pub.

    ftfy
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