Oh why HELLO there... Catalysis is really doing it for me. It is unique, has a melodic ring to it. Yes there are four syllables, but it is still quite a compact word. Very emotive. Definitely a word that can pique interest as being quite uncommon, quite interesting.
According to a formal definition, 'Catalysis' implies the acceleration of a reaction. That is hugely symbolic - It implies not just existing energy, but the addition of more energy. @Koruyo you might have hit the nail on the head here!
Maybe this is not the right place to ask, but I'll do it anyway; are there any other big things planned for the september upgrade? While a female marine model and a new map are great stuff, they won't exactly affect gameplay. Third alien upgrade? New marine weaponry? Balance changes? Welding maplocations?
Please not evolved! Big franchises like BF took all the punch out of that word as far as marketing goes. Evolution ("evolved") has been done to death
I quite like Morphosis and Recombination. And Ripley!
I can't come up with something better than:
- Antistasis (it's complicated, but it has a nice rythm to it)
- Drift (has a few too many negative implications. But it's catchy and also hints at biology --> genetic drift)
If a new map and a female marine model is the only thing in the update then call it : bullshitupdate or you can also call it onosworthlesslifeformatm cuz it is
I really like these. They comprise the state the game has come to, the many alterations that had to be made to get it to where it is now. I imagine after this update support for the game will somewhat slacken and we won't see any major overhauls like bt from this point on. So, Synthesis/Synopsis really incorporate that in a positive fashion. It also has a sciency sound to it, which is always a good thing for a sci-fi game.
And Synthesis is part of the word photosynthesis, which fits nicely with Biodome, the biggest feature of the new patch.
The only drawback is, that they might be a little too tame and theoretical in nature for a game like NS2. Nevertheless, either of those or Recombination or Morphosis has my vote.
Content update of a map and a female marine model that no one really cares about?
Not surprised that you filled an entire page with writing about what to call the update, cause there isn't really much to write about for this 'content' patch.
Pretty disappointed.
You have a community that has created tonnes of awesome content which would probably give you the rights to for a token fee and you could integrate that into the game.
- ns2_jambi - far superior to mineshaft/refinery
- Badge mod
- Combat, and all the maps that go along with it
- Administrative mods for managing servers
I'm happy that you're re advertising the integration of LuaJIT & balance mod, that's a good decision.
Content update of a map and a female marine model that no one really cares about?
Not surprised that you filled an entire page with writing about what to call the update, cause there isn't really much to write about for this 'content' patch.
Pretty disappointed.
You have a community that has created tonnes of awesome content which would probably give you the rights to for a token fee and you could integrate that into the game.
- ns2_jambi - far superior to mineshaft/refinery
- Badge mod
- Combat, and all the maps that go along with it
- Administrative mods for managing servers
I'm happy that you're re advertising the integration of LuaJIT & balance mod, that's a good decision.
ns2_jambi is nice and I think too that they should add more modded content to the official game but they have to keep a limit of maps for competitive gameplay
Badge are fun but maybe not mandatory even if they could help to see if there are mods/admins
Combat they made a big announcement and the mod is the official combat for ns2
Administrative mod could be added but they might not have the time that modders have to improve them
Might sound weird but I would love something like "free spreading". I think the word free is great for the Linux community which know "free as in freedom" (and loves if games spread to their platform) and also it takes the "free decision to select your gender" into account. Also I think the new map gives an alien player the feeling of spreading the base in a very free way. I mean it just looks like a map you want and you have to invest. Also with the performance improvements you did lately I think spreading is good to tell "now even people with not that good machines can play it!". Just my 2 cent.
Not surprised that you filled an entire page with writing about what to call the update, cause there isn't really much to write about for this 'content' patch.
Pretty disappointed.
You have a community that has created tonnes of awesome content which would probably give you the rights to for a token fee and you could integrate that into the game.
There is a recurring sentiment in the NS2 community that goes something like this:
'X is a great piece of content. UWE should make X official. People love X. If UWE made X official, NS2 would be better.'
There isn't space in this thread to properly explain why this is not true without derailing it, but your passion warrants a reply. The simple fact of the matter is this. The statement above should read:
'X is a great piece of content. It is lucky that UWE hasn't tried making X official. People love X. If UWE made X official, X would not get updated as often, NS2 would get buggier and get updated less often, and both X and NS2 would get significantly worse.'
From the perspective of a content consumer, it makes perfect sense to just take great content and 'add it to the game.' From the perspective of the game developer, doing so is a fast way to destroy great community content, hurt programmer morale, and slow the pace of all development.
Adding X takes time, effort, and money. But that's not the real issue: Maintaining X is the issue. Lot's of clever people create lots of clever content for NS2. UWE has just a handful of clever people making (hopefully) clever content for NS2. Attempting to take the effort of all those clever people and give responsibility for it to Brian, Andi, Max, Steve and Dushan is counterproductive, destructive.
It sounds great in theory but just does not work in practice. X is great because UWE does not have their hands on it. Decentralised creative direction, distributed effort, intrinsic motivations. Remove these and X disappears.
Now - You are 'pretty disappointed' with the content of September, but it would not be much of an update if we had told you everything that is in it, would it? If just having a female marine, Linux support, and Biodome is a disappointment to you, then it would be best to wait and see what else arrives before deciding id that disappointment is warranted.
Further, the point of my post was that while I am confident that the content going into September is outstanding in and of itself, what is more outstanding is the combination of that content with what has gone on since Gorgeous.
I don't understand, can't even fathom, and am at a total loss as to how you decided that I spent 'an entire page... writing about what to call an update, cause there isn't really much to write about.'
I wrote a blog post about what to call an update because I am so terrifically excited about it. For all that's going into it, and all it represents. And because it is much more fun if the NS2 community names this update, than for it to be named behind closed doors.
KasharicHull, EnglandJoin Date: 2013-03-27Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
I would love to see it called the "Ascension" or "NS2: Ascends" patch. 3 or less syllables, catchy, implies growth. It also keeps clear of words people would need to look up to understand... it keeps things plain and simple... we ascend!
NS2: Chrysalis [EDIT: Gooshy suggested this already on page 1!]
The vehicle for transformation from the larval stage to, say, a beautiful butterfly or delicate moth. NS2 has been eating away, preparing bit by bit and now it's time to fly!
Comments
NS2: Origins - The way that updates have been progressing lately with going back to basics could fit nicely (Also make NS_Origins official!!!!!!!!)
NS2: Influx - the number of aliens is too damn high!!
BLEERRRRGGLLLLLLWEEEERRRRKKKKKLLLLLLL
Or basically "Germination" in English. This process can allow plants to break rocks over time.
It puts so many images in your head it may explode!
viva la éjection!
Not getting the "thats it" vibe, but better than nothing i guess...
I like 'Mutation.' It emotes in similar ways 'Morphosis' - though the word is perhaps a bit 'common?' Not sure...
Oh why HELLO there... Catalysis is really doing it for me. It is unique, has a melodic ring to it. Yes there are four syllables, but it is still quite a compact word. Very emotive. Definitely a word that can pique interest as being quite uncommon, quite interesting.
According to a formal definition, 'Catalysis' implies the acceleration of a reaction. That is hugely symbolic - It implies not just existing energy, but the addition of more energy. @Koruyo you might have hit the nail on the head here!
I quite like Morphosis and Recombination. And Ripley!
I can't come up with something better than:
- Antistasis (it's complicated, but it has a nice rythm to it)
- Drift (has a few too many negative implications. But it's catchy and also hints at biology --> genetic drift)
- Synthesis or Synopsis
I really like these. They comprise the state the game has come to, the many alterations that had to be made to get it to where it is now. I imagine after this update support for the game will somewhat slacken and we won't see any major overhauls like bt from this point on. So, Synthesis/Synopsis really incorporate that in a positive fashion. It also has a sciency sound to it, which is always a good thing for a sci-fi game.
And Synthesis is part of the word photosynthesis, which fits nicely with Biodome, the biggest feature of the new patch.
The only drawback is, that they might be a little too tame and theoretical in nature for a game like NS2. Nevertheless, either of those or Recombination or Morphosis has my vote.
Not surprised that you filled an entire page with writing about what to call the update, cause there isn't really much to write about for this 'content' patch.
Pretty disappointed.
You have a community that has created tonnes of awesome content which would probably give you the rights to for a token fee and you could integrate that into the game.
- ns2_jambi - far superior to mineshaft/refinery
- Badge mod
- Combat, and all the maps that go along with it
- Administrative mods for managing servers
I'm happy that you're re advertising the integration of LuaJIT & balance mod, that's a good decision.
ns2_jambi is nice and I think too that they should add more modded content to the official game but they have to keep a limit of maps for competitive gameplay
Badge are fun but maybe not mandatory even if they could help to see if there are mods/admins
Combat they made a big announcement and the mod is the official combat for ns2
Administrative mod could be added but they might not have the time that modders have to improve them
For the update I'd say NS2 Beefed Up Edition
Sounds cool and fits the balance mod as well as the Biodome theme, and implies NS2 has a lot of content now.
Or NS2: Gorgeous II: Electric Boogaloo
A more "common" word would peak the interest of the random masses of people better. Isn't your goal to get more people to buy this game?
The Gorgeous update was a good one in that regard. Not only was it a common word, but the variation made it a play on words relating to NS2.
- Biogenesis or more specific Phylogenesis
- Phyta (is a suffix used to term plant organisms. It is both biologic and has a very female sound to it)
super excited for biodome, though! need more diverse maps!
There is a recurring sentiment in the NS2 community that goes something like this:
'X is a great piece of content. UWE should make X official. People love X. If UWE made X official, NS2 would be better.'
There isn't space in this thread to properly explain why this is not true without derailing it, but your passion warrants a reply. The simple fact of the matter is this. The statement above should read:
'X is a great piece of content. It is lucky that UWE hasn't tried making X official. People love X. If UWE made X official, X would not get updated as often, NS2 would get buggier and get updated less often, and both X and NS2 would get significantly worse.'
From the perspective of a content consumer, it makes perfect sense to just take great content and 'add it to the game.' From the perspective of the game developer, doing so is a fast way to destroy great community content, hurt programmer morale, and slow the pace of all development.
Adding X takes time, effort, and money. But that's not the real issue: Maintaining X is the issue. Lot's of clever people create lots of clever content for NS2. UWE has just a handful of clever people making (hopefully) clever content for NS2. Attempting to take the effort of all those clever people and give responsibility for it to Brian, Andi, Max, Steve and Dushan is counterproductive, destructive.
It sounds great in theory but just does not work in practice. X is great because UWE does not have their hands on it. Decentralised creative direction, distributed effort, intrinsic motivations. Remove these and X disappears.
Now - You are 'pretty disappointed' with the content of September, but it would not be much of an update if we had told you everything that is in it, would it? If just having a female marine, Linux support, and Biodome is a disappointment to you, then it would be best to wait and see what else arrives before deciding id that disappointment is warranted.
Further, the point of my post was that while I am confident that the content going into September is outstanding in and of itself, what is more outstanding is the combination of that content with what has gone on since Gorgeous.
I don't understand, can't even fathom, and am at a total loss as to how you decided that I spent 'an entire page... writing about what to call an update, cause there isn't really much to write about.'
I wrote a blog post about what to call an update because I am so terrifically excited about it. For all that's going into it, and all it represents. And because it is much more fun if the NS2 community names this update, than for it to be named behind closed doors.
The vehicle for transformation from the larval stage to, say, a beautiful butterfly or delicate moth. NS2 has been eating away, preparing bit by bit and now it's time to fly!