Infestation,ridiculius Kharaa Strategy.
Question
Join Date: 2002-11-18 Member: 9180Members
<div class="IPBDescription">Its bs.</div> Anyone seen this before? :
Gorg waddles into a hive secured with numerous turrets and a phase gate.He spams OCs and DCs.Turrets start firing at the OCs but they CANT do enough damage to kill them before they go up and start spitting their 40 damage spits at the turrets and marines.The marines of course phase in and start shooting but it is well known that marines cant do enough damage with LMG to stop the infestation as the gorg assisst in healing the OCs.Coupled with skulks attacking the marines and the phase gate,maybe lerks hitting the Turrets with spines,and wham say goodbye to a hive.
3 turrets firing at an OC + 3 marines firing LMGs at it and a gorg can heal the OC so much that the HP meter is going UP?
OMG.
Seige you say?By the time you get seige its too late.
And seige turrets cost way more expensive than OCs.....coupled with the TF upgrade.
I have a solution.
Reduce gorg healing amount/rate or increase the adreline needed for buildings,increase OC build time,decrease OC starting HP so that they can be killed faster in the "building phrase".Edit : Perhaps requiring the gorg to hold down the "e" button like the marines to build.
Gorg waddles into a hive secured with numerous turrets and a phase gate.He spams OCs and DCs.Turrets start firing at the OCs but they CANT do enough damage to kill them before they go up and start spitting their 40 damage spits at the turrets and marines.The marines of course phase in and start shooting but it is well known that marines cant do enough damage with LMG to stop the infestation as the gorg assisst in healing the OCs.Coupled with skulks attacking the marines and the phase gate,maybe lerks hitting the Turrets with spines,and wham say goodbye to a hive.
3 turrets firing at an OC + 3 marines firing LMGs at it and a gorg can heal the OC so much that the HP meter is going UP?
OMG.
Seige you say?By the time you get seige its too late.
And seige turrets cost way more expensive than OCs.....coupled with the TF upgrade.
I have a solution.
Reduce gorg healing amount/rate or increase the adreline needed for buildings,increase OC build time,decrease OC starting HP so that they can be killed faster in the "building phrase".Edit : Perhaps requiring the gorg to hold down the "e" button like the marines to build.
Comments
"Well, you really ought to build a Siege Turret in your base."
The first OC the Gorge builds is gonna kill him instantly (via Siege). I belive that unbuilt OCs can be wiped out with a single Siege Blast.
If you don't have a Siege in your base you are not paying attention to this valid tactic.
My second reaction is:
"Maybe you have a <i>little</i> bit of a point."
Gorges should not be able to spew out a huge amount of anything all willy-nilly. Either tie it to adrenaline, as suggested, or make a can't built more than once every X seconds (2? 3?) I don't know what would be enough.
Besides, marines do it to aliens every game, build some turrets, take down a hive. Why can't they do it back <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Kill the Gorge OR
if the infestation is already pretty bad...
grab a GL and start chucking it at that thing
OR
If a GL is currently unavailable just try to get around it and start shanking the DT. Usually there is a sory of niche were the OTs wont be able to get a good shot at you before you take down those DTs
Your proposed balances dont make any sense. Just cause of one strategy your willing the change the mechanics of an entire class? Try using on of the above methods or find your own strategies to counter it.
They are both valid tactics. Just deal with it. If it can be easily prevented by a premtive siege why do you want the devs to in and rebalance gorges, which you know will effect other units balances, and just waste the devs time.
This teachers the commander to always build a siege at a hive when he can, or his marines to jump over and kill the gorge.
This at least gives them a chance when the marines have two hives and theres nothing to do.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
Uhhhhh.... One LGMer can barely take out even one OC... and it takes a long time too... just long enough for you to y'know... alert a horde of hungry hungry skulks...
those defense and offensive chambers are not cheap
if he wants to waist them all there rather then securing the other hives, eh - what ever floats your boat ...
as is everything is in war.
cept' cheatin'. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
<img src='http://forums.invisionpower.com/html/emoticons/rolleyes.gif' border='0' alt='user posted image'>
Gorges can take a lot more punishment then I ever thought. On Tanith, a gorge was building outside our base at the reactor. I ran out and found him in the corner. I emptied a magazine in him point-blank and I can't remember if that killed him or if I needed to put a pistol round or two in him.
The amount of damage the aliens can soak up is rediculous.
Anyone have a better handle on the specifics of that?
Oh? Really? I'll have to remember that next time I take out some offense chambers, I often forget that I "cant do enough damage" to kill it and it somehow dies anyways, thanks for the reminder bud.
I mean, if the gorge has that much cash to begain with...
Then your team sucks anyways, and you deserve to lose to this.
Also, if your team is half decent, you can just kill the gorge and end it.
THE END - Learn to shoot/think <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
Now, to those who think that marines turrets are unfair?
Bull crap. Marine turrets suck.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> VS. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Guess who wins?
CHOMP
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = The winner, providing he has lv. 2 and above carapace.
Perhaps the sarcasm wasn't dripping enough to be evident?
It's basically a last resort to take a Marine base when you only have one hive.
-you are a skillful and lucky enough skulk to reach the cc unnoticed
-you can go gorge AND build AND have enough res to build a few ocs
-you can build the ocs close enough to the ladder so that it targets the marines coming up before the cc AND not so far that the marines can pick it off from below too easily
-you can 1v1 the comm as gorg when he comes out to kill you
-comm too n00b/slow to build another cc elsewhere
-marines too n00b/slow to tell comm to build another cc
-you have enough res to build a respectable amount of chambers there 2-4 is a good amount
*if you havent noticed, most - if not all - of that requires a lack of skill on the marine's team
its true, its pretty selfish of me to waste all that res for a little fun, but i did buy the rest of the kharaa some time right? and if successful (good luck!) you just executed a one gorge rush win!
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
That's a well deserved "infestation" in my opinion.
how could 3 LMG marines not kill a <b>GORGE?</b>
if the respawning soldiers didn't notice the fat little bugger in their own base, they deserve to lose. I've never seen this tactic before... considering how it COULD NEVER WORK. I'll only believe you if you provide a demo and evidence that it wasn't all staged.
:rolleyes: if there was a :rolleyes: smiley.
It was ns_caged and all marines were eselwhere happily securing a hive. No phase gate yet (a skulk ate the observatory a minute before). I managed to sneak past the turrets into the little commander area and evolved to gorge. I placed two OCs such that they could attack the CC as well as the ladder leading into the alcove. I did not build them completely, hower, but built a DC first instead, to heal myself up and to avoid having to spam healing spray once the OCs were compelte. When they went up, the marine team was naturally dispatched back to the base, but our skulks kept picking them off, leaving me enough time to build another D chamber and two OCs overlooking the base itself. Unfortunately, the IPs were out of the chamber's firing arc, and after having destoryed the CC and getting about 12 kills from the chambers plus a couple heal spray kills, I fell to a siege the marines managed to construct while the ocs were distracted with something else. They had a cc at another hive by now, but it set them back quite a bit, and we won that round <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->