Flame Throwers & Hydra's

Nexus5Nexus5 Join Date: 2013-07-27 Member: 186420Members, Reinforced - Shadow
Just want to know everyone's opinion?

Do you feel Flame Throwers are too effective against Gorges?

When playing a gorge, they seem to make very short work of Babblers, Hydra's and the big gooey Balls ... but wanted to know everyone else's opinions? Just feel Hydra's ought to be more Fire Resistant than any other Structure.

Comments

  • NailoNailo Join Date: 2013-05-06 Member: 185138Members, Reinforced - Shadow, WC 2013 - Supporter
    nah, if you see a flamer, just start keeping your distance and spit at him. He has to get close and you don't, remember that. Plus its a 25 res weapon vs. a 11 res lifeform, its supposed to be harder to deal with ^_^
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Hydras got changed to be "flammable" like Cysts a few builds ago, so the Flamethrower does twice as much damage against them. They are supposed to be hard-countered by it.
  • casan0vaxcasan0vax Cloverfield, USA Join Date: 2012-11-04 Member: 166663Members, WC 2013 - Shadow
    Babblers aren't very durable to begin with :p
    Hydras weren't flammable until recently, but I think it's a good change. Just get a skulk or two to help out and chomp him down.

    Alternatively, you could try to put your Hydras not next to an entrance, but further away to force a flamethrower to really commit to entering a room as they are less likely to do if solo.

    And +1 for calling clogs "big gooey balls" :D
  • xBlueXFoxxxBlueXFoxx Join Date: 2013-06-07 Member: 185497Members, Reinforced - Supporter
    edited July 2013
    http://forums.unknownworlds.com/discussion/comment/2134906/#Comment_2134906

    Reduce flamethrower structure damage, add a new melee weapon that damages base structures instead (my example was a chainsaw in that topic.)

    Flamethrower should be like a bile bomb variant for the marines, doesn't do much damage unless there's multiple players using them, but should have a decent 2-5 damage period like bile does. Right now it just butchers everything, there's no weak point, maybe make carapace have a reduced fire damage since it's already been nerfed to nearly useless?

    Another good addition would possibly be an overheat.
  • Nexus5Nexus5 Join Date: 2013-07-27 Member: 186420Members, Reinforced - Shadow
    CrushaK wrote: »
    Hydras got changed to be "flammable" like Cysts a few builds ago, so the Flamethrower does twice as much damage against them. They are supposed to be hard-countered by it.

    Any reason why this change was implemented? What were the repercussions for not changing this?

    I see everyone's points though and thinking of how Hydra's work vs Marine Turrets, it probably does make sense, just frustrating that they can't hold out to at least get a second shot off before dying, especially as it cost's a Gorge 9 res to build 3 up every time they are destroyed.

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Flammable bonus damage definitely feels too strong. It could be toned down so at least Hydras and Cysts require one or two seconds of sustained fire to kill, rather than "one click with flamethrower and it dies".
  • ruprechtruprecht Join Date: 2013-03-16 Member: 184022Members
    dont put hydras all in a row where flamethrowers can easily torch.
  • joederpjoederp Join Date: 2012-11-02 Member: 165992Members
    edited July 2013
    Sorry but if a marine spends 25 res on a Flame thrower he should have no problem killing 9 res worth of defensive structures. For what it costs, with its incredibly short range and slow DPS to aliens (when compared to LMG & shotgun) I feel the flamer is in a pretty good spot right now.
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