GhoulofGSG9Join Date: 2013-03-31Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited July 2013
So this mod is finally out of the "Beta" Test . Great work. Maybe add two things:
- replace NextWeapon with mouse.z at first run (if thats not already in the mod)
- add a conflict check between com binding and critical keys like F4, ESC and Chatkeys.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited July 2013
Added: "Store position" "Warp to stored position" bindings, useful for map testing. Go to where you would like to warp to in the map, press the store location bind, and then when you want to go back to that location, like after reloading the map, press the warp to location button.
The above will only work when "cheats" are enabled.
The below will work regardless of "cheats" being enabled.
Added: Bind to logout of command station.
Added: Timer with settable name. Type timer followed by a string, and optionally a second string to name the timer. Ex: timer Tram Elevator will name the timer Tram to Elevator printer to the console. Elapsed time for Tram to Elevator timer was 1.2345. timer Tram will name the timer Tram, and output Elapsed time for Tram timer was 1.234.
I love it, I can finally play as commander again! Had gotten sick of "random" recycling of structure just cause it used same key as my mic...
All it needs now is a way to rebind the movement keys for commander
I love it, I can finally play as commander again! Had gotten sick of "random" recycling of structure just cause it used same key as my mic...
All it needs now is a way to rebind the movement keys for commander
I love it, I can finally play as commander again! Had gotten sick of "random" recycling of structure just cause it used same key as my mic...
All it needs now is a way to rebind the movement keys for commander
You know how it is, you sit with the arms criss-crossed since your left hand is on the arrow keys and your right hand on the mouse (and the keyboard is "above" the mouse, rather than the common way of having them next to eachother), and it starts being painful after a little while.
You know how it is, you sit with the arms criss-crossed since your left hand is on the arrow keys and your right hand on the mouse (and the keyboard is "above" the mouse, rather than the common way of having them next to eachother), and it starts being painful after a little while.
I have never moved with the arrow keys over map, why are you doing that? Use space if someone request help, click at pos on minimap to switch rooms fast or even bind hotkeys to each room (ive done that xd)
Often clicking om map places camera so that you cant really reach where you want because of something deciding to be precisely in the way of where you intended to build, and while medpacking a squad of moving marines, how do you follow their movements away from your camera?
Found a problem.
I have rebound the recycle key, which works. However, the cancel key is still the same, and it doesnt seem to be bindable with this mod.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
It's probably too late in the game to do it now, and they aren't really interested. Time = money, even if the time is very little and the code is already there...
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited November 2013
They have enough time to test it, just not a day to implement it and never have to worry about it again, especially since any bugs with it I could simple submit as patches.
Comments
Quickfix if you got the resolution bug: Change window Mode to Fullscreen and change resolution to normal one. Restart the Client afterwards
http://steamcommunity.com/id/samusdroid/screenshot/920143493025411120
http://steamcommunity.com/id/samusdroid/screenshot/920143493025413926
http://steamcommunity.com/id/samusdroid/screenshot/920143493025415291
As you can see in the tooltip, what would be Q, is now W.
Thank you for the information, I screwed up my bindings with an older version of your mod:D
Gj with commander bindings
- replace NextWeapon with mouse.z at first run (if thats not already in the mod)
- add a conflict check between com binding and critical keys like F4, ESC and Chatkeys.
The above will only work when "cheats" are enabled.
The below will work regardless of "cheats" being enabled.
Added: Bind to logout of command station.
Added: Timer with settable name. Type timer followed by a string, and optionally a second string to name the timer. Ex: timer Tram Elevator will name the timer Tram to Elevator printer to the console. Elapsed time for Tram to Elevator timer was 1.2345. timer Tram will name the timer Tram, and output Elapsed time for Tram timer was 1.234.
Added: A bind to end the timer.
http://steamcommunity.com/id/samusdroid/screenshot/921269877226675306
Top left screen http://steamcommunity.com/id/samusdroid/screenshot/921269877226604307
All it needs now is a way to rebind the movement keys for commander
The arrow keys move the view.
I have never moved with the arrow keys over map, why are you doing that? Use space if someone request help, click at pos on minimap to switch rooms fast or even bind hotkeys to each room (ive done that xd)
I have rebound the recycle key, which works. However, the cancel key is still the same, and it doesnt seem to be bindable with this mod.