Div2-3 PCWS are Boring
Me9a
Join Date: 2008-03-27 Member: 63981Members
[WongaNS] played latley a lot of pcws and you know what they where most likley all boring
because as you can see here:
most likeley every game gets won by Aliens there is nearlly nothing you can do.
Here a list of reasons why i think that is allways the case:
-Aliens come allways in packs of 3-4 players most likeley with babblers and a gorge on engangments
(you need awesome good marines to kill them in that case)
Marines will most likley dont survive that and lose the RT they tryed to build.
-The Fade explosion brings 4 Fades assulting the Phase Gate/s when Marines barley have Armor1 and Shotguns
no matter how good you are when 4 Fades use awesome Teamplay the Marines will lose the PG or the Aliens will meanwhile capture the whole map
-Marines haveing an hard time unless you have awesome teamplay and mad skills to have any chance vs decent aliens
Im not sure if its just our "strong" Alien play and our "bad" Marine play or if its also the case when these teams play each other.
but still its SUPER BORING to even play when you know 3-4 alienplayers will kill the cappers and fadeexplosion will win the game no matter what you do.
it started with build 250 to be like that and now with build 251 "it feels like"(not sure about that) its even more the case.
i hope the upcoming balance changes will fix this otherwise people will just get demotivated and stop playing.
Mega
because as you can see here:
29.07.2013 VS - Virtual Selection Div 3 S2 3:3 6 alien wins 28.07.2013 [TWAT] - Teamwork and Tactics Div2 S2 2:2 4 alien wins 25.07.2013 is Radical2 - is Radical2 Div3 S2 2:2 4 alien wins 24.07.2013 Packet Loss - Packet Loss Div2-3 S2 2:2 4 alien wins 23.07.2013 |el'pheer| - el'pheer Div3 S2 2:2 4 alien wins 22.07.2013 VS - Virtual Selection Div3 S2 2:2 4 alien wins 21.07.2013 [TWAT] - Teamwork and Tactics Div2 S2 1:1 2 alien wins
most likeley every game gets won by Aliens there is nearlly nothing you can do.
Here a list of reasons why i think that is allways the case:
-Aliens come allways in packs of 3-4 players most likeley with babblers and a gorge on engangments
(you need awesome good marines to kill them in that case)
Marines will most likley dont survive that and lose the RT they tryed to build.
-The Fade explosion brings 4 Fades assulting the Phase Gate/s when Marines barley have Armor1 and Shotguns
no matter how good you are when 4 Fades use awesome Teamplay the Marines will lose the PG or the Aliens will meanwhile capture the whole map
-Marines haveing an hard time unless you have awesome teamplay and mad skills to have any chance vs decent aliens
Im not sure if its just our "strong" Alien play and our "bad" Marine play or if its also the case when these teams play each other.
but still its SUPER BORING to even play when you know 3-4 alienplayers will kill the cappers and fadeexplosion will win the game no matter what you do.
it started with build 250 to be like that and now with build 251 "it feels like"(not sure about that) its even more the case.
i hope the upcoming balance changes will fix this otherwise people will just get demotivated and stop playing.
Mega
Comments
edit: I chose to specifically ignore the fade-explosion problem/concerns for this discussion.
One good fade is hard to kill but 4 + umbra a nearly unstoppable.
They can be everywhere on the map in seconds, nearly no chance for an midskilled team for an comeback.
Marines can have a good start, but the 4 fade pack are gg for div2 div3 teams.
Maybe the best div1 teams can handle that. If so, the balance is for the ass.
250 was made for more possible options and ends in always the same games.
We had that some builds ago where it was gg @ the point the one onos was on the field.
But this one slow onos is nothing against super fast fades.
In my opinion there has nothing changed in clanwars. Only one way is the key to victory for aliens.
Like in every build before 250.
This is for the narrow minded. There are strats that have been made to counter early skulk pack play. The problem is the fade pack play with umbra is v hard to counter correctly without equal numbers & the ability to have all game winning alien tech on 1 hive in about 4 minutes on 1 rt and have fades out on 7 mins on 2 rts.
@nezz i'm interested in hearing what strats counter skulk+babbler pack play tbh. we found this impossible to deal with, and had very poor marine rounds when this was used against us - we simply could not win any engagements.
1. Can marines kill alien RTs?
Yes - > Go to #2
No - > You lose.
2. Can marines deal with the fade ball and frag fades?
Yes - > Marines win.
No - > Marine turtle is eventually broken and you lose.
This pretty much applies to every scrim/pcw at any level. Don't know why this is thread just targets Div 2 and Div 3.
It's not a good state for the game to be in at all and I think the balance definitely needs to change. Nerf aliens or buff marines, basically.
I'm very eager to see what's going to happen with the community this month. In the past, when we played ns1, things always started picking up in august, after the summer inactivity. I've sort of just expected that the same would happen now, but after looking at the sign up list for the summer cup, I'm not so sure anymore. That's a really depressingly short list. Disastrously short.
(crosspost from ensl)
Thats a sad skill level for an game that want to be competitive.
Fades should get a huge nerf to HP/cara
Biomass needs a huge boost to hp/cara per biomass (maybe make it exponential ?)
early fades should be high risk while late fades 9-12 biomass will have the same or more HP as they do now.
i thought it was a pretty good solution
But research mines early game to protect rt or base rush. after armor1 is complete, and weapons 1 is almost complete, phase tech should be complete around the same time leve1 weapons complete. or just rush jetpacks without pg, while holding 4rts
No matter how I look at things, I can't figure out even the slightest on what is actually going on. To an outside viewer the game still looks like it needs another year before it really starts looking 'complete' and there doesn't seem to be any guarantee UWE or community are committed for that in a decisive enough way.
Do I want to start picking things up when I get some more free time? At this point I'm probably putting my time on something else.