Early/base marine lacks variety.

RadmanRadman Join Date: 2013-04-05 Member: 184656Members
edited August 2013 in NS2 General Discussion
The ability system is great for aliens because while it enhances higher life forms, it allows skulks to customize their life form and try out different play styles.

But if you aren't the best at combat, you can still play gorge, which has a massively different set of experiences available to it.

Marines have weapon and armor upgrades. They may fit well into the metagame, but they don't really diversify marine play. The welder also doesn't change marine gameplay, it just allows them to ALSO weld stuff. They are still most useful shooting and building stuff, but you also get this extra ability on the side (that is still secondary to your first two goals).

New players sit on skulk/ar all game. Either because they keep losing their investments, or because they don't want to invite extra complexity into their game (they are still learning SO much, they don't want to be bothered with learning lerk as well). It's nice to have those stat boosts on marines, but you're losing the enjoyment a player gets out of choosing their load out, deciding their play style, executing it, then trying out a new one, all within the comfort of a low responsibility, low risk marine.

Comments

  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    shotgunner vs flamer vs grenade launcher. Rt defense, Rt offense, hive pressure, and Rt getter. also the odd pinch guy. each weapon has a different role, and you can choose how to help your team. typically I go base d, Rt d, or Rt harass roles. with lmg, unless we need an extra shotgun to push away fades. then I grab a railgun or jp, depending on whether or not I really want to win. yeah, you have the same gun early marine, but how you choose to use it provides the variation. like half my lives I'll empty all my clips into a cyst and harvester. then most of my pistol ammo too.
  • RadmanRadman Join Date: 2013-04-05 Member: 184656Members
    Well Flamers and GLs seem like late game weapons, when youre ready to bust some bases. Shotgun is alright, but its still a mid-game powerhouse. This isnt about adding variety to the midgame, this is about early game and base-level marines.

    All the "roles" you mentioned are basically different ways of saying you need to shoot stuff. I understand that they ARE different goals that lead to different playstyles, however there is value in allowing players to customize their marine towards the sort of playstyle they want to employ. For example, marines typically go in pairs, one person in front, and the other person covers them. Wouldnt it be fun to have traits specialized to those roles?

  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
    A full time welder, builder, scout, cyst killer is a non direct combat role.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Radman wrote: »
    Well Flamers and GLs seem like late game weapons, when youre ready to bust some bases. Shotgun is alright, but its still a mid-game powerhouse. This isnt about adding variety to the midgame, this is about early game and base-level marines.

    All the "roles" you mentioned are basically different ways of saying you need to shoot stuff. I understand that they ARE different goals that lead to different playstyles, however there is value in allowing players to customize their marine towards the sort of playstyle they want to employ. For example, marines typically go in pairs, one person in front, and the other person covers them. Wouldnt it be fun to have traits specialized to those roles?

    shotguns should come out as soon as fades. so, midgame as much as that. gorges can be earlygame, but really, they are nonoptimal except maybe as comm. gorges die for free or a couple of res. and can't really help with pushes as much as another good skulk unless biling. realistically, aliens don't have early game choices either. and have even less lategame ones. fade, vs shotgun jp or dualies. if I want to have fun I go gorge orrailgun, if I want to win I go fade or shotgun jp.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    @Radman

    What kind of thing exactly are you suggesting? Be specific.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Every now and then, threads like this pop up. Perhaps I misunderstand, but it makes me think of games like CS. There's little diversity there, too. You start off with a handgun and a machinegun. You can buy different types of machineguns, shotguns or snipers and that's about it.

    I'd say NS2 is more diverse than for instance CS, which has been the prominent FPS game for a long time.

    What gives? Why do you feel NS2 is less diverse. Is it actually NS2, or has your view of games changed?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Early alien gameplay also just consists of Skulks on walls hopping around... That is what Early game is all about Skulks without toys vs Marines with rifle, without toys... Besides early game last for what... 2 min? :P
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Whenever a build doesn't mess it up, the skulk vs marine early game is easily the greatest part of the game.
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    the developers wants all marines to have pixel-perfect aim
    that's what the game is balanced around

    adapt or die
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Many times the simpler it is, the easier it is. As for the alien comm that isn’t experienced it’s “wtf.”
  • RadmanRadman Join Date: 2013-04-05 Member: 184656Members
    Neoken wrote: »
    @Radman

    What kind of thing exactly are you suggesting? Be specific.

    Something similar to the abilities that aliens something to diversify base marines a bit, and make it a little more interesting.
  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
    Handnades, usable mines, motion tracking. How i play ns1?
  • joohoo_n3djoohoo_n3d Join Date: 2012-10-30 Member: 164703Members, Reinforced - Onos, WC 2013 - Supporter
    theres no such thing as variety in games where you shoot your enemy to kill him.
    ...now, BITING or CHOKING them on the other hand...now THAT's "variety" ;)

    seriously though, the last game that had "weapons" which "fired" things at the enemy and truly had variety was tribes 2.
    planetside2, tribes ascent, battlefield 'n'...these games dont have as much variety as they have different models with different sounds that do the same thing. it's sorda useless except as a pay to play model.
    its like they cant make anything very powerful or interesting because it could hurt balance...

    you want TRUE VARIETY???

    try this...one player paints a target another player fires a guided shell at it.
    ...or how about one player recovers a dead alien carcass and uses it to create some sort of booby-trap for other aliens.
    ...or how about some sort of bio-magnetic friction device that slows down aliens but you cant fire a weapon while using it.

    teamwork
    cooperation
    ...aliens have it, marines...eh, marines are boring.

    anyhoo...what the marines have is the cream of the crop.
    theyre marines, they use the tools that they are given and they win.
    ...unless i'm in the hive- then they lose.
  • RequiemDKRequiemDK Join Date: 2013-07-15 Member: 186116Members
    joohoo_n3d wrote: »
    seriously though, the last game that had "weapons" which "fired" things at the enemy and truly had variety was tribes 2.
    planetside2, tribes ascent, battlefield 'n'...these games dont have as much variety as they have different models with different sounds that do the same thing. it's sorda useless except as a pay to play model.
    its like they cant make anything very powerful or interesting because it could hurt balance...

    Oh man Tribes 2 was glorious with its massive multiplayer online battles. Damn, now you've made me want to play it again, but the game's dead :(
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