Hosting a Xenoswarm server
MCMLXXXIV
Join Date: 2010-04-14 Member: 71400Members
With the coming release of Xenoswarm the first thing you guys will need is to know how to host your own server:
Launching the server
Map Cycle
Note that the three mods included at the top of the MapCycle are Extra Entities, Xenoswarm itself and Xenoswarm's assets, which we publish in their own mod.
Launching the server
Server.exe -map ns2_xs_mineshaft -limit 6 -name "My Xenoswarm Server" -mods "9935ea5 7e64c1a 66f9c57 899a629 8a90254 81feb68 8BF28FD"
Map Cycle
{ "mods": [ "9935ea5", "7e64c1a", "66f9c57" ], "time": 30, "mode": "random", "maps": [ { "map": "ns2_xs_descent", "mods": [ "899a629" ] }, { "map": "ns2_xs_mineshaft", "mods": [ "8a90254" ] }, { "map": "ns2_xs_minegate", "mods": [ "81feb68" ] }, { "map": "ns2_xs_maze", "mods": [ "8BF28FD" ] }, ] }
Note that the three mods included at the top of the MapCycle are Extra Entities, Xenoswarm itself and Xenoswarm's assets, which we publish in their own mod.
Comments
I'll get a server set up for this, when are you expecting to release?