When should I buy a flamethrower?
Radman
Join Date: 2013-04-05 Member: 184656Members
People describe both the grenade launcher and flamethrower as seiging weapons, but the grenade launcher simply does it way better. Clearing umbra and spores is nice, but it is highly situational I feel.
What situations is the flamethrower made for? What should I be looking to do when I invest in one?
What situations is the flamethrower made for? What should I be looking to do when I invest in one?
Comments
Let's cut it to the end.
*some ppl think, It's a no skill weapons and OP.
*Does damage on everything.
*No need for a gorge to build some hydras in hive as it get burnt in 3 secs.
*kills bile
*kills umbra/spores
*Blind enemy (normal vision) as teammates (+bug on rifle).
*You look like a lawnmower man or the janitor doing the dirty work.
*Don't really need a cover from teammates while "working".
If only Friendly Fire was set "on"...
That should do it.
Also, Fades like to underestimate the damage output of a flamer. The other day a guy with a flamer managed to solo Fades multiple times when I nano shielded and medded him.
And like @amoral said, really good harassment if you got yourself a jp
At least on a server with mediocre players. Pros will pwn you anyway.
And bad fades can die to a flamer pretty fast.
They are good if you are getting gassed, but if aliens have gas you've probably already lost.
-Assaulting a hive such that you block a fades hive heals.
-Protecting a siege point from bile bombs
It's useful in other ways, but not really 25 res useful.
This is a pity. You can barely use spores anymore.
Aside from that, just stick to a shotgun.
Might be wrong. Not sure.
Its more effective to kill the lerk with a shotgun then to burn away his spores/umbra with a flamethrower.
So what I'm hearing is that flamethrowers are useless?
In comp maybe. One of either is necessary to efficiently deal with gorge forts in pubs.
When you push your role is support not killing let your team kill gorges and skulks don't go running chasing a gorge, if its convienent sure shoot the gorge so he can't heal much but get the hydras down (flames can take a hydra or group of hydras out fast).
Typically if your after cysts a welder will cost u much less and you can still cause havok...
Of coarse if your turtling needed for spores but then only 1 not 3-4 flamers..
IMO running around with a flame is saying that you cant aim and that your unsure of what's going on... Personally it also means your dead because that big flare just screams kill me first!
Iv bought a flame a hand full of times usually in games where I'm 30-4 with 100 res and my team can't close the deal... So I burn down the world for a few minutes until I'm 31-5...
In conclusion buy a SG where even a lucky shot can make a pro fade cry...
FT JP will disable 30-60 tres worth of alien support structures and the hive healing itself and every alien around it and stay burning for a good 5 or so seconds, if you can get 1-2 FT onto a hive during an assault it's fucking GG for that hive, it won't be getting any passive kind of healing for the next 30+ seconds.
If you're stupid enough to go solo with FT then yes, it'll feel very weak and useless as even skulks manage to get through and land 3-4 bites on you, using it on top of a hive push and it absolutely pays for itself within seconds of reaching the hive room, when pushing with rines just coat the the high priority targets in flames like exos/welders, get airborn and adopt the scorched earth policy to eradicating kharaa filth.