OpenXCOM
Haven't had the time to try it myself, but if that change list is anything to go by it's just about at the level of the original. Anyone already familiar with it?
Haven't had the time to try it myself, but if that change list is anything to go by it's just about at the level of the original. Anyone already familiar with it?
Comments
I find X-COM works just fine with the updates detailed here:
And I'm not sure why I'd need an open source port of the game that removes a lot of the features I can add with XComUtil and UFOLoader.
But, I haven't used xcomutil or ufoloader so I'm not sure how exactly they compare.
Here's a bunch of screenshots, with quick comments explaining relevance.
But then, that was quite a number of nightly builds ago, so it might've been fixed.
EDIT: Yes it was. Or I just didn't have line of sight in the first place, hard to tell with reaction fire killing the guy instantly... my bad.
Being a new fan of the original X-COM, this is a dream come true! Especially just discovering the site last month, I just jumped in and played until morning. The UFO Extender will be modded into OpenXcom as well! I started playing with that mod, so heck yeah.
So a nearly bug-free X-COM plus UFO Extended features is pretty mind blowing. Modding potential is high too. Really excited.