I'm having the opposite issue: my mouse sensitivity was doubled. My friend's having the same symptoms as you. I normally play with 2.2 as rines, 3.5 as aliens. I now have to play with ~1 on rines, and ~1.75 with aliens. I haven't tried checking raw input, I'll check later and see what happens. Using DX9, btw.
I suggest you dont enable raw input as it has been confirmed to cause lag issues with the game. (Lua not handling mouse efficiently enough or something)
Yeah, the mouse feels absolutely terrible now. It's very sluggish and unresponsive. Tracking targets and making precise movements is next to impossible.
I have the issue on both dx9 and dx11, only openGL is feeling kind of normal for me
It's difficult to tell if it's just a placebo effect or not, but I noticed the same thing you did. OpenGL does seem to make the mouse more responsive for whatever reason, though it's still not at the level of what it was pre-252.
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
Check r_stats and/or profiler and see if you're getting unusually high frame delay.
This has been bugging me for a while in the test build but my mouse likes to randomly stop working and my preferences for sensitivity change frequently so I assumed it was all in my head... well, that's what I get for making assumptions.
I suggest you dont enable raw input as it has been confirmed to cause lag issues with the game. (Lua not handling mouse efficiently enough or something)
This is incorrect and is misinformation.
Very few users have experienced any issues with it.. You are one of four, out of hundreds of thousands. Those who have issues experience massive unplayable hitching. I use it without issue. So do most I know.
And i still believe that you personally having more technical issues than any other user ever in those forums contributes somehow to this.
On topic :
The input handling system for ns2 has been changed for Linux. It's very likely frame times have increased or something similar.. (consistently high) I agree with many of your findings. I'll be sure to pass this along to the devs. Thanks
I suggest you dont enable raw input as it has been confirmed to cause lag issues with the game. (Lua not handling mouse efficiently enough or something)
This is incorrect and is misinformation.
Very few users have experienced any issues with it.. You are one of four, out of hundreds of thousands. Those who have issues experience massive unplayable hitching. I use it without issue. So do most I know.
And i still believe that you personally having more technical issues than any other user ever in those forums contributes somehow to this.
On topic :
The input handling system for ns2 has been changed for Linux. It's very likely frame times have increased or something similar.. (consistently high) I agree with many of your findings. I'll be sure to pass this along to the devs. Thanks
The game's raw input implementation makes your mouse movement dependant on FPS. Its extremely bad. Or at least it did pre-252, please tell me it's improved so i can turn up my graphics and not wince every time i drop to 50 fps
I actually signed up for an account for the first time just to comment on this issue. My mouse sensitivity is broken since the latest patch. It seems like the horizontal axis is lagging or not as sensitive as the vertical axis. This is coming from someone who has played ns2 since beta. This is a real problem which I think a lot of people are realizing.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
Fear not, Max is aware and on the case!
Any info you could provide would be very helpful.. details and specifics please. Include your techsupport.exe zip file with your posts when you give your detailed description.
@mattk50 i dont think thats the case, i think that's how it was perceived.
FYI, the new input system, SDL, not having raw input would only cause mouse acceleration, not a delay.. hence the need for more info from those of you who are more sensitive to the change. (i can feel the difference but am having a hard time nailing down what exactly is different.. it just feels sluggish to me.)
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
Another note about mouse issues: try toggling raw input and see if that helps. Also, check FoV settings and basically any other client settings that may have been reset.
I've had mouselag problems since they changed something about input back in beta, more than a year ago. Now, I just started to play again after a 4 month break, and first build I played was 251. The first thing I noticed was that mouse input had significantly improved in feel during that time, and after playing 252 with opengl, dx9, dx11 it still feels the same as in 251 for me. Always been using raw input.
Is it possible to decouple mouse movement from render framerate, if that is still how it is?
I noticed that when my FPS drops to ~30-35, the input lag gets much more noticeable.
I went lerk and was holding down the mouse button to spike some marines, my fps dropped, and I could not hit them at all due to how bad the input delay was.
I have yet to have any time to mess with the in game settings to see if it helps.
I agree that I directly noticed a difference since the change from 251. I couldn't really track a target as before, although it is very difficult to explain what is wrong. It is like I was playing with a small input lag, where before it felt really responsive.
I have a very recent computer, so FPS are 80+ almost all the time with everything at highest settings. I did not test the OpenGL mode and will come back after testing this.
Also: I have always used "raw input" because it is the only way to not have any mouse acceleration as the acceleration toggle has always been broken in NS2.
Comments
Mouse input isn't responsive, and feels slow.. I'll try and tell someone (but they'll also probably read it here)
I never had to fiddle with any setting, renderer or direct mouse input.
What do i do now?
It's difficult to tell if it's just a placebo effect or not, but I noticed the same thing you did. OpenGL does seem to make the mouse more responsive for whatever reason, though it's still not at the level of what it was pre-252.
ew how can you play with vsync off.... the screen tearing is annoying as hell.
because the mouse input lag is more annoying with it on
I don't know about that. I find it just as hard to aim with all the screen tearing.
Either way though, I am noticing far more input lag with the new update.
This has been bugging me for a while in the test build but my mouse likes to randomly stop working and my preferences for sensitivity change frequently so I assumed it was all in my head... well, that's what I get for making assumptions.
Very few users have experienced any issues with it.. You are one of four, out of hundreds of thousands. Those who have issues experience massive unplayable hitching. I use it without issue. So do most I know.
And i still believe that you personally having more technical issues than any other user ever in those forums contributes somehow to this.
On topic :
The input handling system for ns2 has been changed for Linux. It's very likely frame times have increased or something similar.. (consistently high) I agree with many of your findings. I'll be sure to pass this along to the devs. Thanks
Any info you could provide would be very helpful.. details and specifics please. Include your techsupport.exe zip file with your posts when you give your detailed description.
@mattk50 i dont think thats the case, i think that's how it was perceived.
FYI, the new input system, SDL, not having raw input would only cause mouse acceleration, not a delay.. hence the need for more info from those of you who are more sensitive to the change. (i can feel the difference but am having a hard time nailing down what exactly is different.. it just feels sluggish to me.)
I've had mouselag problems since they changed something about input back in beta, more than a year ago. Now, I just started to play again after a 4 month break, and first build I played was 251. The first thing I noticed was that mouse input had significantly improved in feel during that time, and after playing 252 with opengl, dx9, dx11 it still feels the same as in 251 for me. Always been using raw input.
I noticed that when my FPS drops to ~30-35, the input lag gets much more noticeable.
I went lerk and was holding down the mouse button to spike some marines, my fps dropped, and I could not hit them at all due to how bad the input delay was.
I have yet to have any time to mess with the in game settings to see if it helps.
It feels like accel or some sort of mouse raw input issue.
I have a very recent computer, so FPS are 80+ almost all the time with everything at highest settings. I did not test the OpenGL mode and will come back after testing this.
Also: I have always used "raw input" because it is the only way to not have any mouse acceleration as the acceleration toggle has always been broken in NS2.