Maybe alittle early to talk but... Fades
Shinigaml
Join Date: 2009-11-09 Member: 69315Members
Are nerfed bad? Can't bhop too well or maneuver properly without raping their energy pool.
(I'm talking about the naked fade in general. Haven't played them with any upgrades or skills)
What's your take on fades so far. All I see are limping fades gasping for energy lol.
Hopefully they change this by next patch.
(I'm talking about the naked fade in general. Haven't played them with any upgrades or skills)
What's your take on fades so far. All I see are limping fades gasping for energy lol.
Hopefully they change this by next patch.
Comments
It was never used because of how late in the game the ability came out, not because it was horrible. Well, there was also the res cost. it could probably have used a little buffing, perhaps a longer vortex time.
Anyone else felt more succers on phantom than with aura these days? Cos you can just tp away if you get low enough anyway.
The couple of times I've went fade since 252 I didn't have any more trouble with energy than before, but I learned fade on celerity so my energy use has always been below the norm.
I feel like aliens fit more into their roles now. The Fade used to be too much of just a better Skulk with that mobility and was still the lifeform aliens were most relying on, even more than on Onos. The Onos got some nice buffs and fits its role of a tank and breach unit more, thanks to the changed Stomp and Bone Shield and buffed Carapace. It is more desirable now to have not everyone on the team go Fade, I think.
Now fade is even slower, easier to hit, does less damage, and has a lower skill floor and higher skill ceiling for nearly no reward.
Inb4 marine bads on pubs can now shoot fades, but die to lerks so who cares, balance is still 70-30 in favor of aliens because of whip rush, stackular games. But Linux (i.e. NS2 gains 4 more players)!
In all seriousness, yes. It is kind of early to talk. It takes at least a couple of weeks for changes, especially that many and that substantial changes to really propagate throughout the game to really pass judgment on ANYTHING. The best thing right now is to play the game, discover what doesn't work anymore, and how to abuse new mechanics to your advantage - and come back after at least 50 hours in this with some opinions. It's WAY too early to knee-jerk into "ermahgerd fade is useless, dual railie OP."
Slowing down doing sharp turns, fine. But heck, try to keep Fade bhopping/strafejumping like the Skulk at least. A straight line, skillfully strafejumping should allow you to keep momentum WAY longer.
UWE is destroying more incentives to play different alien classes just to even it out with the linear soldier gameplay. That's the wrong kind of balance and makes me play less NS2 actually.
Pick 3.
Srsly, the fade needed a downside. Not to mention that you simply can't balance a lifeform around being good when played as rambo AND being not overpowered when playing in a team of 3.
As far as the pres cost is concerned, it doesn't bother me. That's always been the risk you take with evolving.
I find the comment about nerfing incentive to play other classes odd considering in the previous build anyone who was playing at all seriously would just go fade. If anything, this patch hugely increased incentive to play other classes.
1st, 2nd, and 4th. Now you've got the fade we had in 251.