Is it possible to decouple mouse movement from render framerate, if that is still how it is?
Yeah. The lower my FPS they higher is my input lag. And we are not talking about a drop from 80+ to 40 fps or lower. Already a drop from 140 fps to 80 fps destroys the feel and my aim. Strangly enough switching from dx9 to dx11 gave me a fps boost of about 40 fps and therefor help with the mouse issue. Hopefully this input lag will be fixed. The thing I hate most in games is when the controls and movement feel like they are stuck in syrup.
Also noticing higher sensitivity in b253 given the same setsensitivity value. Something doesn't feel right, even after doing mf's raw input/mouse accel toggle fix
To be honest I think this patch actually helped some of my original input lag complaints. Now when I enter a room cluttered with crap/alot going on, it doesn't feel as if my sensitivity lowers like before- now even though some rooms or engagements may get choppy my crosshair will actually travel the distance I intend without any kind of compensation.
Comments
Yeah. The lower my FPS they higher is my input lag. And we are not talking about a drop from 80+ to 40 fps or lower. Already a drop from 140 fps to 80 fps destroys the feel and my aim. Strangly enough switching from dx9 to dx11 gave me a fps boost of about 40 fps and therefor help with the mouse issue. Hopefully this input lag will be fixed. The thing I hate most in games is when the controls and movement feel like they are stuck in syrup.