DMG counter pops up off-screen.
NedStar
Join Date: 2013-08-30 Member: 187224Members, Reinforced - Shadow
I'm not sure if this was intended or not but pre 244 I had no issues seeing the dmg pop up when I'd bite a rine as skulk. Right now it seems to pop up on the actual target where as before I had the feeling it would pop up on the center of my screen.
So when I go in for a bite and then move my mouse away from the marine I no longer see the DMG at all. By the time it pops up, it's behind me and I got no clue whether that was a proper hit or not.
I'm aware there's a delay due to server side hit reg but that never made me clueless of the dmg output I was doing as a skulk.
Were as before I'd have zero problems knowing whether my hits were landing. I now find myself not knowing whether I hit in most cases. Needless to say this is rather problematic for me as a skulk as I can no longer judge for certain if it's smarter to go in for the last bite or double back.
I'm aware there's sound when you bite a marine which is a good enough guideline to go by when very little is going on but when there's a lot of sound going on I find myself not hearing these sounds in the chaos at all.
I've seen a few posts pop up about this issue here and there so I reckon I'm not the only one who's finding this difficult.
So when I go in for a bite and then move my mouse away from the marine I no longer see the DMG at all. By the time it pops up, it's behind me and I got no clue whether that was a proper hit or not.
I'm aware there's a delay due to server side hit reg but that never made me clueless of the dmg output I was doing as a skulk.
Were as before I'd have zero problems knowing whether my hits were landing. I now find myself not knowing whether I hit in most cases. Needless to say this is rather problematic for me as a skulk as I can no longer judge for certain if it's smarter to go in for the last bite or double back.
I'm aware there's sound when you bite a marine which is a good enough guideline to go by when very little is going on but when there's a lot of sound going on I find myself not hearing these sounds in the chaos at all.
I've seen a few posts pop up about this issue here and there so I reckon I'm not the only one who's finding this difficult.
Comments
While we're on the topic of draw damage numbers I'd like to see lerk poison bite damage ticks draw damage as well. It just seems weird to have things excluded from drawing damage on screen.
or it could be just like the previous 20 builds and just show the predicted damage which turns into actual damage slightly later
just like marines
Just make it so if the damage number "appears off screen" it appears along the edge closest to the target, like someone already said.
drawing numbers on screen doesn't fix the fundamental issue which is that they render way too late
It's called gamesense.
The damage counter is a dumb down of the game.
Guys i shot 3 clips in this rt, this fade took a full etc...
I didn't know it was a bug. It looked perfectly fine to me and should become a feature. A few more examples of bugs that became features:
- Strafe-jumping in Quake giving speed boosts
- Cancelling attacks in Street Fighter which allowed for very complex combos
- Skiing in Tribes
- Block update detectors in Minecraft
I could go on, but have a link instead.
no one actually seems to like the current and apparently intended behavior of the alien vision
dont fix it if its not broken :P or atleast it was broken in a good way until UWE "fixed" it.
Woot one down lets move on down the list...
Alien vision
damage numbers
Marine jump
Exo beacon
@Sewlek: Awesome, I presume that also applies to the cluttered normal alien sight, too? Will we get a usable alternative akin to the old AV back? It's nigh on impossible to track good marines in a busy fight, particularly if you have friendlies and structures nearby. Most important thing is to simplify the visuals as the textures combined with the harsh orange outlines is really problematic in CQC right now. We get to see the pretty maps as marines, please let us see what's going on in fights as aliens!!!!!!
So should structures have health bars? Health bars make it easier for people to understand how much health a hive or RTs have without needing any team or game sense, so obviously it removes the teamplay and instinct aspect of the action.
Not sure if you understand what he's saying. He wants no damage numbers or health indicators at all.
+1 to unfix AV
That was my first though as well, but that would give the Alien player a form of "mini-radar" that gives away the location of the marine after the first bite. So you could simply turn towards the damage number to get the Marine back into view.
You could argue it's a counter to the new Marine power-dodge, though... :P