Reinforced Editor Bugs!
I thought some would of been fixed in the last quick update but the editor seems to have gotten worse with a crash on exit now.
Add any you've found to the list!
- Biodome models appear black in thumbnails.
- Skybox flickers white.
- Extrude causes fps drop on camera move.
- Sounds don't play.
- Cinematics always play.
- Crash on exit.
- Builder doesn't auto generate overview.
Add any you've found to the list!
Comments
its not only the biodome props, if you delete the image-editor-cache all generated prop images in the prop browser are black.
(i did delete the ns2-cache to fix this problem for the biodome props... now its even bigger )
huge freezes (on big maps):
currently i am working on a 110.000+ faces map... it freezes for 10-30 seconds really often if i move "something" a little bit.
before the reinforement-update it was sometimes "slow", now it really freezes on big maps. btw: i only display the current working geometry (other parts are disabled by layers).
I will report these errors on the bug list/tracker
As much information as you can possibly give will help!
Nothing loads properly
textures/props are black swatches....
I was hoping for some awesome sdk editor improvements.
Specifically a better way to texture and make curved geo.
Water
fabric
and a better more dynamic light system. (While lights are off the lights still stay very bright lit white)
edit. Though the few bugs, I haven't been having any problems with my workflow really. Just for reference, how big are the files you working with? On initial load, it might say that the editor is not responding but if you wait and give it its time it will load. Is that your problem?
I recently had to re-install NS2 and just launched Spark. All thumbnails black
Won't allow me to do some proper level design right now.
That or play whack-a-mole with the props and hope you get lucky.
OR download the cache from someone. I remember a download link to it somewhere on these forums. (note, the 'new' .255 thumbnails are going to be black, no matter what you do)
Brought to you by the dux Mapping PR Department.
This! It's like it's taking this snapshot of them before the texture has fully loaded, much like what you see in game where the textures are low res and "popping" up to higher resolutions.
EDIT: And they STILL didn't fix the skybox thing!