Mouse input needs work
Res
Join Date: 2003-08-27 Member: 20245Members
Mouse input is still not what it should be.
If I go into a game like TF2 my aim is great and perfectly smooth. When I go into NS2, my aim is not nearly as smooth while firing, the crosshair movement in correlation with the mouse movement is far more erratic compared to TF2.... it's certainly not a 1:1 ratio.
I don't know exactly what the problem is or what is causing it, but this and performance should be priority #1.
I sldo have every setting on low and have disabled Aero in windows and running in fullscreen (not fullscreen windowed) and have nothing else running besides NS2.
If I go into a game like TF2 my aim is great and perfectly smooth. When I go into NS2, my aim is not nearly as smooth while firing, the crosshair movement in correlation with the mouse movement is far more erratic compared to TF2.... it's certainly not a 1:1 ratio.
I don't know exactly what the problem is or what is causing it, but this and performance should be priority #1.
I sldo have every setting on low and have disabled Aero in windows and running in fullscreen (not fullscreen windowed) and have nothing else running besides NS2.
Comments
Also, it will tell us if there's something wrong for just you by judging whether your video is more delayed than most etc.
Be sure to include the full view of your hand and mouse, as well as at least partial screen.
When my FPS is high the aiming feels smooth just like in TF2. When my FPS drops into the ~30's is when the mouse input feels off. However, even when my FPS in TF2 drops into the 30's, the mouse input and aiming still feels smooth in that game.
You should take some comparison videos, then.
Edit: no vsync, right?
As for the input lag, yes this game does deal far worse than TF2 does, but the graphics and needless enhancements make it obviously a lot more demanding, even if that really doesn't make sense with the incredibly steep learning curve (steep with a fairly low peak) with a design emphasis on competitive play. If you are running D3D11 I have tested and the r_mt 0/1 fix does work (I have tested D3D11/9 and only D3D11 seems to be affected by this.
Other fixes for input lag have been things like maxfps 59 in the console which should limit your FPS to 59 without causing mouse lag like vsync does. Mostly it's just messing with settings and trial and error - I know it shouldn't be that difficult but if you really want to play it then that's what you have to go through.
For my settings I'm currently sat on D3D9/Fullscreen/vsync disabled and FPS limited to 59 with texture streaming on (doesn't make any difference in performance but allows me to play for longer without a memory leak crash). D3D11 has even worse FPS than D3D9 and OpenGL is barely playable/completely unresponsive, input-wise.
Like input lag or something.
The game runs smooth now, steady 60fps. But this mouse just feels wrong.
Tried to disable/enable mouse acc and raw input.. doesnt help.
AO is off.
Use only DX9 fullscreen.
I also recommend testing your mouse input on any other map besides biodome.
Again, video would be highly helpful.
Thanks
Yet, I'm just sucking badly at NS2. Initially I thought I wasn't used to the skulk bite hitbox anymore, so went on to play as a marine. Same thing...
EDIT: Nvm the mouse lag actually shows up above 60, so you need a really high framerate. I'd say below 75 it becomes really noticeable. And this isn't really something video could show.
Videos, comparisons.. something.
I run dx9 in fullscreen with vsync forced driver side.