How has modding changed since pre-launch?
iamsoulrider
Join Date: 2013-09-13 Member: 188196Members
in Modding
Hey Guys,
This is Soul_Rider. I've come back to find my account banned, it seems to have been hacked. While I await the outcome of my attempts to get it restored, I thought I'd post to ask a few questions about how modding has changed since I last worked on Proving Grounds and GorgeCraft.
I understand the -game command line option has gone, and as I predicted, the steam workshop has kaiboshed my original modding tactics. Like NS2 is a mod on the spark engine, I wrote my mods as mods on the spark engine, but it seems from what I can see, this method is no longer possible and everything has to go through the steam workshop. Please correct me if I am wrong in any of this.
If this is the case, it will be possible to recreate GorgeCraft, but I don't think I could make Proving Grounds work as I want it to within the limitations of the steam workshop as I currently understand it. So this is really to ask the question, how has modding changed, what are the best ways to run Full Conversion mods, and what limitations (if any) are people discovering from the steam workshop integration?
Look forward to your responses...
Soul_Rider
This is Soul_Rider. I've come back to find my account banned, it seems to have been hacked. While I await the outcome of my attempts to get it restored, I thought I'd post to ask a few questions about how modding has changed since I last worked on Proving Grounds and GorgeCraft.
I understand the -game command line option has gone, and as I predicted, the steam workshop has kaiboshed my original modding tactics. Like NS2 is a mod on the spark engine, I wrote my mods as mods on the spark engine, but it seems from what I can see, this method is no longer possible and everything has to go through the steam workshop. Please correct me if I am wrong in any of this.
If this is the case, it will be possible to recreate GorgeCraft, but I don't think I could make Proving Grounds work as I want it to within the limitations of the steam workshop as I currently understand it. So this is really to ask the question, how has modding changed, what are the best ways to run Full Conversion mods, and what limitations (if any) are people discovering from the steam workshop integration?
Look forward to your responses...
Soul_Rider
Comments
I'm sure you can remake the mod, it'd need updating but it's easily doable.
Mods who don't entirely change the game should use the "new" entry system. You can still just let spark load your files instead of ns2 files, but by that way you may conflict with other mods.
Only real limitation is that mods at workshop are not allowed to be bigger than 100mb.