Quick Questions for Mappers about Editor.

iamsoulrideriamsoulrider Join Date: 2013-09-13 Member: 188196Members
HI Guys,

I'm working on my Proving Grounds mod again, and while updating the content to work with the new version of NS2, I have come across some new editor commands, and I want to see if I need to keep any of them. i was wondering if any one here could explain the job of these commands and if they are actually usable in the current version of the engine:

pathWalkable
Decal
Target
Hole Checker

Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited September 2013
    I think the first 3 are used by bot ai and the last is kind of a testcommand. But im not that used to the mapeditor
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Path walkable is where AI can walk, a decal is a decal, hole checker checks for holes and I don't know what target is, but its probably useless and from the beta days
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Target is one of this thingies from shooting ranges that popup and let you shoot them. No idea why it is in there though.
  • iamsoulrideriamsoulrider Join Date: 2013-09-13 Member: 188196Members
    That's cool guys, thanks for the help, I'll leave decals and Hole Checker in, not any use for anything else at the moment. :D
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