Ambient Occlusion rendering breaks after alt tab
Dictator93
Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
Comments
after alt-tab broken AO
Another shot of the broken AO
Starting/Joining a game in D3D9 mode with Vsync disabled
After you join a game enable vsync
http://cloud-2.steampowered.com/ugc/921273757973132713/23E568DEC0799D158ED2126F0D68688E7BD16FDF/
http://gyazo.com/c54b7aee5caa9d013c9e35ebf0d79403
http://gyazo.com/09aeaa1edb59a33205586c293ff89af5
Which graphics card and drivers are you running, mate? I have this problem on AMD 5970x2/Catalyst 13.8 (BETA).
Edit
NVIDIA GeForce GTX 660. Just checked and updated drivers to 1.6.1
Edit2: Updating drivers does not fix
http://gyazo.com/8acacd5469630eb676a2adbb2601c961
I have an AMD Radeon HD7950 and have the same ambient occlusion corruption that is demonstrated in the screenshots of Dictator93. I also have shadow corruption which I posted in another thread (http://forums.unknownworlds.com/discussion/132405/strange-shadows-after-alt-tab).
I have tested a few scenarios for both the ambient occulusion and shadow corruption.
Scenarios resulting in corruption:
1) Fullscreen, then ALT+TAB out and back in.
2) Any window mode, then changing the mode to any other.
Scenarios NOT resulting in corruption:
3) Fullscreen Windowed, then ALT+TAB out and back in.
4) Windowed, then ALT+TAB out and back in.
I hope it helps tracing the problem.